030 Racket Fluid Teaser
🕑 Added 2024-06-01 12:50:00 +0000 UTCIn this series we'll talk about fluids in Houdini. Instead of just talking about this effect, I want to talk through fluids in general. So, in part 1 I'll talk about the absolute basics of how you can setup fluids using both the sop tools and the dopnet (and why to use each one). In part two we'll talk about specific settings like surface tension, viscosity, droplets, etc. We'll also build some velocity fields to make our particles move as we want. Finally, we'll talk through rendering and how to make them look good.
Comments
Paul Esteves
Hey Viktor, I talk about this at the end of Part 2 in the "velocity fields section."
viktor
Hi, thanks for the cool tutorials, I have a question, how can I achieve such an uphill movement of the fluide as in your teaser at 21 seconds, I can't find these settings in the project files, thanks.
Mario Domingos
Can’t wait to check this one out Paul!