Car mod 3D-to-AC export in 3 clicks.
🕑 Added 2025-04-03 12:01:33 +0000 UTCThis one is for content makers.
I would like to share my way of 3d to game export process. I'm using two scripts:
First: runs in 3dsmax and creates FBX file.
Second: takes this fbx and run fbx-to-kn5 conversion, and puts result into car mod folder.
Third click: just run the game.
Prerequisites:
You must understand and be able to perform all the steps manually to set up this automation in your environment.
Setup:
first you need manually perform model export from 3dsmax (to set FBX export settings).
you need kseditor v6 https://ascobash.wordpress.com/2015/07/22/kseditor/
Tips:
here you can find how to add script as a button in 3dsmax UI: https://www.youtube.com/watch?v=Dn0_lpGMaOc&t=14s
ksEditor v6
In my case path is `g:\3d\00Utils\ksEditor`.
You can download it other place, then update path in bat-file.
maxscript
Max script creates FBX file always in same place with the same name.
make file
Make is a simple `.bat` file, it can be configured per-project.
what it does:
Script copies `export.FBX` into DeLoreanFrame project folder, inside in `model` folder with new name
in `Model`folder you should have ksEditor workspace ini-file and textures.
then script runs fxb-kn5 convertion using ksEditor
then copies result kn5 file into your AS/content/cars/mod folder