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Onsdags post:

🕑 Added 2020-04-01 22:11:40 +0000 UTC
Onsdags post:

Comments

Atarian

Yes, at times like these my script kiddie is invaluable. I have been nagging Benny to put up a patreon and distrubuting his scripts. Figured his scripts would help others and in return he would get some motivation. So as demonstrated by the video the second script that can swap out single tile graphics. It is capable of handling a graphic to run basicly anything. Say any kind of event data. Either runned by a single event or common event handling every tile with said graphics memory address. It is also possible to run graphics ranges, it's slightly more hazzle for the developer but very manageable. Tiles can also be animated this same way. They can also serve as attribute holders. Like I did only swap tiles in this demo to directional footsteps, but you can make say glass crackling, first time crossing 1 crack, second time 2 cracks.. so on.. until one makes the glass shatter. And every tile will work independently, because the original engine still recognize this as a normal graphics tile. Also the reason why it won't have an performance impact.

Azguella

Man I need to play it again it might have been over 3 years since I first time beat Loki's corruption and all new stuff added to it during that time but I just keep shoving it further down the to do list

Nephiro

Must to say, those 2 scripts are really impressive, good job


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