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Weekly Roundup 115 - 29/07/2022 - New Build & Work on Demo Release

🕑 Added 2022-07-29 22:37:40 +0000 UTC
Weekly Roundup 115 - 29/07/2022 - New Build & Work on Demo Release

Comments

Von Friday

The lighting is a great addition to the game-over screen; one suggestion later on down-the-line depending on just how silent of a protagonist she's meant to be, some muffled/moaning VO depending on her gag. That, or some cheeky floating dialogue from the cultists about her capture. But really, more content featuring the Bindmancer herself would be welcome, she's a great design for a protagonist. Her UI portrait (wrapped-up by golems, perhaps?), trap animations, game-overs (still or animated), anything really. Still, solid work on everything so far. Looking forward to the new enemy design and the eventual Cultist Boss.

gavin

That sounds cool, it'd be interesting to see some kind of gear stat or skill tree system in the game for better effectiveness. Also, I'm not particularly sure how i recreated it nor do i know if its been reported before, but i've had instances where i've essentially phased through one of the enemies (The ones with the grabby hands) and was stuck on the same exact tile as her, none of my attacks did dmg either. I could get out though, but i wasnt sure if that was intentional or not, so i thought i'd throw it out there.

Caroo

A codex for collecting all the lore is definitely desirable! I think that might be on the list of to-do's after making a new enemy type. For what the money is for, I do want to spend a month on the whole aspect of collecting money and exp and putting in some sort of RPG progression system. The game doesn't yet have a "Numbers get higher/better" aspect to it that's missing.

gavin

Since there are lore pieces to collect will there be a codex menu somewhere for us to view at a later time collectively? I also just to toss an idea out there, I think a cool idea for gold usage would be to collect animations across the game for later viewage (traps, prisoners, etc) I think a lot of players would like that. Also I'd love to see some more feet tickling and tentacle based stuff B) good work so far, literally my only fav top down like game even with the fetish concepts


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