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Weekly Roundup 122 - 16/09/2022 - New Playable Build with Gameplay Tweaks

🕑 Added 2022-09-17 01:56:54 +0000 UTC
Weekly Roundup 122 - 16/09/2022 - New Playable Build with Gameplay Tweaks

Comments

SinZero

Everythings looking really good! Out of curiosity, have you thought making a combined animation of being bound by the golem's wraps and getting caught by a tickle slime?

gavin

Ah okay i remember those. You determine who'd it'd be this time around?

OrangeSpork

Realized I hadn't checked out a build in a while, progress is quite nice. The beat UI only showing up when needed really does help with readability of what you're supposed to be doing. And yeah, stamina was more head scratchy/annoying than useful. All the new layout, content types and enemies are really superbly done and well integrated, enjoying it. I think the only polish feedback I have on existing content is that the movement animations are...underwhelming. Just a sort of bobble up and down that's not really different from the idle animation. It's really not up to the other game animations in quality, especially given how much time you spend moving around and seeing it. I'd like a better forward hop animation, and maybe rotate and hop animations for 90 degree left and right and a reverse and hop animation or 180 degree turns? Would make things feel more fluid moving around, especially if synced to the beat so you have visual feedback of when you have reset (moved to next beat) and can move again...just sliding that suggestion into the suggestion box :)

Caroo

Thanks! Still 5 weeks before the move all starts. Animation pack refers to the animated sets I've made like the Princess Luna, Judy Hopps, and Rivet Packs. :D

gavin

Good luck on the move hope it's smooth and easy for you. What do you mean by animation pack btw?


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