KIARIKA Gameplay Overhaul v3.2 (TU16)
🕑 Added 2025-06-22 21:40:07 +0000 UTCThis mod was specifically designed to enhance the "Tactical View" experience. However, you can still play it as a traditional gameplay mod. That said, don’t expect it to be perfect in that mode, as it wasn’t intended for it — so we won’t accept complaints related to traditional gameplay.
Changes:
Improved positioning logic for every role in every position to enhance tactical behavior based on your chosen strategy.
Improved 1v1 behavior: elite dribblers will now fake, pause, retreat, or use their speed depending on their individual style.
Improved success rate of elite sprinters (e.g., Nico Williams).
Improved decision-making when choosing whether to dribble or pass.
Improved player behavior when passing the ball, leading to smoother attacking flow.
Increased tactical adherence across the board. Matches now feel more cohesive and reactive to your system. It’s no longer just about having good players in the right positions—what matters now is player quality, familiarity with their assigned role, and how well their traits align with your tactics.
Improved goalkeeper reactions to both close-range and long-range shots.
Goalkeepers now behave more like modern sweepers, using their feet more reliably to distribute the ball and participate in buildup play.
Increased corner accuracy for players with the Dead Ball or Dead Ball+ playstyles.
Enhanced visibility of corner trajectories, benefiting all players, but especially those with Dead Ball and Dead Ball+ playstyles.
Aerial and Aerial+ playstyles now provide a more impactful advantage in aerial duels. Aerial+ especially will dominate in jumping situations.
Improved header accuracy to slightly boost the chances of scoring from crosses and set pieces.
Required Settings:
Half Lenght: 3-6 minutes
Difficulty Level: Legendary if you use Tactical View. If you want to actually play it (it's not meant to be played XD), you can use Legendary or a lower difficulty.
Competitor Mode: Off
Simulation Settings: Classic (This is mandatory because if you don't do it, the mod will be buged.)
CPU Sliders: Put it on Custom and set all in 50 except the "first touch passes" that need to be 10.
Player-Based Difficulty: On.
Wind Effects: Off.
Weather Effects: Off.
Comments
KIA
yes sir, sorry for the delay in the answer.
Vapor_x_ Fire
This still the same settings for the updated tu20 version?
KIA
hi sir, yeah, dont use any mod related to optimization like Lag buster or KIARIKA Performance Overhaul because cause crash, if you dont use that kind of mods, do this: Press windows button + R and is gonna appear a window, write "appdata" and after that is gonna appear a folder, go into "Local" after that go into "Temp" and there search the EA SPORTS FC 25 folder and delete it
Star
Hi Kia! Hope you're fine. I just tried the mod yesterday. Game suddenly exits to desktop. Is there something you can do?
KIA
The defense's mistake of rushing towards their goal when you press them is because that team has a low line tactic. The legendary difficulty works well for everyone. Remember that the mod wasn't made to be played, it was made for Tactical View. :D So yes, you can lower the difficulty if you want to play it.
KIA
depends on your tactic
Jaime Taylor
Im sorry but usually I love your work ! This game play mod is not ok ! The cpu start running back to their goal when you press them ! Like what ? You spend 20 mins a game chasing them about their own half ! Also you choose the worst difficulty! Like world class or ultimate have the best gameplay and you chose legendary. Im sorry but I can even play the game . Drew 6 times in a row and lost a game, I was like naw this gameplay isn't working
상연 김
오른쪽선수가 자꾸 왼쪽으로 오는데 버그인가요 ?
KIA
yes you can
상연 김
난이도를 Legendary 이하로하면안되나요 ??
KIA
in CPU Sliders setting, the first touch error, hahahaha sorry for the bad translation
Tim Schupfner
Lovely mod, I do have a question for the first touch pass error, I think I don’t have that setting. I got first touch error and pass error. Is it either of one?