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Harry Potter: The Mage's Path Chapter 16

🕑 Added 2023-01-18 05:03:13 +0000 UTC

Comments

Laharl365

Questing time! Hope the cat is okay. Poor little guy.

GamerFiction

That's a nice idea. I will implement it in the future. Cheers.

DualEquinox

Just a suggestion but in actual games, sometimes quests get scaled to your level, so for long-term quests, you could get something like "Level Scaled [Item Name]" or "Random Level-Scaled [Category of Item]". Or for cash, something like "X Galleons x Level upon Completion" Or for XP Rewards, you could have a fixed % of the XP in your current level be the reward (So something like "+12% of your current level's XP requirements upon completion"). You could do the same with Stats where you get a % stat rise of your current unboosted Stat Total in the relevant category (E.g. "+5% to Base Str.") All those would scale pretty decently with Level and would still let people know what is going to be gotten without locking in numbers. In regards to gaining skills as rewards, you could always just have the reward be something like "A Random Relevant Level-Scaled Skill" instead of specifying and then just have Harry roll whatever skill you decide you want to reward him with in regards to where he has progressed to at the time of the quest completion. That way you would still, in broad terms, be letting people know what the rewards are without locking yourself into anything too specific.


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