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Amour 0.21

🕑 Added 2018-09-30 22:37:44 +0000 UTC
Amour 0.21

Comments

adada

Hi, how long until the next update?

Lokas

How to use gallery mode

Octopussy

Hello, thanks for your comment! YES OF COURSE we are continuing our work on Lorain now! But this game is a big one so we need to do something else in order not to let our subscribers get bored! So we're doing Amour too, althoug it's a bit hard for us because of the problems with programmer we wrote about in previous posts... But we will do our best to make it better!!!

Albatros

I see....

Albatros

Very strange, I discovered your game, Lorain is on the site and I really liked it. I decided to become a patron, while for one dollar and saw a new game. I thought the new game would be better, but it turned out to be a terrible, senseless shooter that is completely uninteresting to play (and it is impossible, because of the low rate of fire, I could only remove one enemy). Tell me, will you continue to do Lorain soon?

Octopussy

Thanks for review and thanks that you write suggestion and about bugs ^^ 1. Yea, I know about this bug, I already was wrote about it in the post ^~ 2. At current moment enemies has no description, and here is impossible to get information about that this damage reduction was because rector and teacher was a armored monsters, bullets of pistol, rifle, shootgun was not able to damage them into any points except weak points, at current moment their weak points is a head and hip 3. Oh, you right, I will fix this problem ^~ 4. This will be ^~ but there will not be 2 sides, because here is be many problems from one side, at current moment old spawner was works too bad, it just randomly spawns monsters, but here should be pretty smart AI, for example - launch rector and stack of 6-10 Nerds (because they are swarm type enemies) right after him, that they will be defended by him, and in the middle of his way AI should launch sportsman or sportsgirl according on what type of weapon player hold, so this will be not so easy even on first location, next locations will be harder, because how you can see in castle there will be very fast enemies, flying enemies, (also lizardman should cower it head after hit with hands to defend, but I not added this yet), in jungle location will be enemies which can be Invulnerable for few seconds, enemies who fly fast, enemies who can spawn little enemies after dying, in deep coral location near to all enemies will fly (because this is underwater location) But I think about amount of levels on locations and amount of enemies on them, because 3 last levels on locations was takes too much time to complete them 5. Hmmm, I will fix it ^~ anyway, the size of characters and animations is still wrong and all this will be fixed later, I was wrote about that in post too ^~

Tiffaniana

Good game so far. A couple things though: 1. The sportswoman sometimes jumps after being taken down and can still be hit while doing so. This is extremely jarring when there is a storm of other fast opponents approaching. 2. The 100% damage reduction when not shooting the rector in the head is a bit overkill. I would recommend halving the damage or something. 3. The price for the ammo is not displayed. As a result, I was very surprised when the second gun required 100 for ammo while the first only required 20. 4. Highly recommend to make the enemy combinations more difficult than just spamming enemies to make it difficult. Being in a level and shooting the same spot about a 100 times with only occasionally having to aim at someone's head tends to get boring quick. 5. The nerd scene is half out of the screen. If possible, I would recommend having enemies come from 2 sides to make the game more dynamic, but slowing down the faster enemies slightly to compensate. Very good game and concept. Would love to play it again. P.S. Did not go to the second location yet. If I find anything else there, I'll let you know.


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