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Quick Poll on Random Follower Barks!

🕑 Added 2023-06-15 06:45:49 +0000 UTC

Comments

Joe Buk

Glad the majority see it the way I do (sorry i'm late to the party lol). This is something I notice whenever I start a new playthrough. The first time u walk into a Hold all the citizens interact with one another to start quests but if you were in the middle of going somewhere you may miss it. I always felt that if the player doesn't actually try to move that quest forward it should eventually come back. Or just don't have them all start right away and spread them out.

HUP06

Personally, I like them once. Seems like multiple would be the way to go. But, currently, when I talk to her and she repeats something from pretty recent, I’ll be like, “girl, again?!?”😂

Martimius

Kerstyn and I joked about that during our last recording session actually hahaha

sicarN

For a second i thought you meant Ashe was gonna randomally bark

Andre Cardoso de Souza

For some lines/mistakes, it makes sense to happen once ("Bar keep, I'd like a wench."). But it would be great to tease Serana once in a while about those awkward moments :)

Cederien

Personally I think a mix would be good, a couple one time comments, perhaps tied to specific spots (i.e. ambushed caravan) and (more) repeating more generic lines.

BlueGunk

I confess I do not understand what you mean by "barks". Personally I prefer a follower to have something to say all the time, though repeating the same line gets tedious. Vilja is very good at producing a range of semi-random comments, like "Who put that there?" that cycle round enough so repeats are reduced. These lines can be surprisingly fitting (or sometimes very funny if it hits a game event like a dead bandit on the road). I suppose it depends on the character: people in real life have favourite lines and reactions that they use in situations. There's no reason not to have the same for Serana and Ashe. Whatever, I'm sure you'll make a great choice!

Robert Dorf

In a short play through it doesn’t much matter, but in a long play through it’s sad to hear a once lively companion run out of things to say.


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