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Lazy Duchess from patreon
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Progress updates (TS3 Multiplayer, OpenTS2, etc.)

🕑 Added 2022-11-21 21:54:23 +0000 UTC

Comments

Julius MA

I'm really excited with the Attraction system for Sims 3! πŸ˜†πŸ˜†πŸ˜† As for the core mods, Simler90's Gameplay Core Mod and NRaas mods are my must have. The former fixes a lot of stuff (e.g.: Bonehilda and cave reset) while NRaas helps deal with lag and a lot of fine-tuning, especially when I try to play rotational. And I'm aware that Simler90's mod conflicts with most NRaas mods. Haven't noticed anything weird yet, but still kinda hope someone will eventually make a version of Simler90's mod so it is also compatible with other NRaas mods.

Anime_Boom

Awesome, looking forward to hearing more from OpenTS2 when stuff is ready to be shown! Thanks for all these amazing projects! :D

Lazy Duchess

Thank you! Yeah unrequited love might be impossible to implement without core modding and even then, as you've seen, it's likely to be buggy. Attraction will be separate from the relationship system though, so it will be one sided with Sims feeling differently about each other depending on their attraction traits.

Lazy Duchess

The morph system is planned as something exclusively for OpenTS2, not vanilla TS2 as that would probably be near impossible to implement as a mod. I'll likely end up making a custom solution for networking, as for attraction traits they could probably be saved externally to a file yeah, but there is a "proper" way to store data into savegames natively and I'll just be using that.

Viktoria S.

Great news! I am especially waiting for TS3 Attraction (though I do wish there was als an unrequited love possibility, unfortunately the mod available on mts is glitchy and causes some worlds not to load) and TS3 new shaders (the ghosts and black clothing look wooooooow on your screens). And TS2 morphs is something incredible too. As for core mods, I use Nraas' MC and Error Trap, and also simler90's Gameplay Systems Core Mod

Anime_Boom

Wow TS4-like body morphs for The Sims 2!?! Even as a concept/test sound really impressive, and an OpenTS2 sounds really cool to I love projects like OpenMW! With the morphing in sims 2 would the clothing matching the morphs be similar to how bodyslide outfit studio for skyrim and fallout work or is it completly in game with no external generation tool required? The TS3 Attraction system working as traits sounds interesting, is there a way to make the game make the stored attraction in some sort of .cache file in the games documents folder were mod scripts are saved? I think the Sims 3 Script Extender on modthesims allows mods to load in custom mod directory file locations to store data. https://modthesims.info/d/652639/sims-3-script-extender-version-1-03.html And as for the multiplayer sims 3 project, Valve has some networking stuff modders can use iirc skyrim together another modder project was going to use it for its multiplayer but Bethesda asked kindly to only use self made sever code and not valves. The game would have to be on steam so sims 3 origin users would miss out.


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