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Generations II Submissions for Tribal Mods & New Series!

🕑 Added 2022-06-05 11:29:45 +0000 UTC

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https://steamcommunity.com/workshop/filedetails/?id=2458179405 Unlike many others this one includes classical Egyptian culture AND has Carthage, Spartan, Roman, and Greek NPC factions to boot. Naming system... tribal era & tribal names vs the weird as hell Gaulic translated names. https://steamcommunity.com/sharedfiles/filedetails/?id=2016453798

https://steamcommunity.com/sharedfiles/filedetails/?id=2597790751 https://steamcommunity.com/sharedfiles/filedetails/?id=1122870388 https://steamcommunity.com/sharedfiles/filedetails/?id=2026582975 https://steamcommunity.com/sharedfiles/filedetails/?id=2607350656 https://steamcommunity.com/sharedfiles/filedetails/?id=2801265143 https://steamcommunity.com/sharedfiles/filedetails/?id=2195469123 https://steamcommunity.com/sharedfiles/filedetails/?id=2052271495 More for tribal Bronze Age type era & earlier, compatible with Vanilla Expanded. The second mod here adds in musical instruments WITH SOUND! The third lets tribals communicate via smoke signals IE a fuel-eating unpowered "comms console" that won't talk to orbital traders. The fourth adds in clay, ceramics, and mudbrick-laying in combination with Vanilla Expanded Framework. Fifth is tribal floors. Sixth is a pre-industrial medicine overhaul - theres the linked version and a dumbed-down version. Seventh is jade & ivory carving, for primitive artwork.


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