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DATE TREAT - postmortem

🕑 Added 2023-01-16 22:37:45 +0000 UTC
DATE TREAT - postmortem

Comments

Blackberry Mochi

Certainly think that little pauses are powerful as hell.... Good thing RPGMaker makes that super easy at least pff.

NomnomNami

oh the voices were in from the beginning! i had the code for that from a different project (or maybe just straight from ren'py's documentation..) it's more time-consuming to write scripts with the little pauses so i tend not to do them, but it is indeed very cute in this game hehe. thanks as always aaaaa

Blackberry Mochi

Motivation driving somebody to make something small but fun is a truly powerful thing!!! I've done that at least once, and..... the results were something I really enjoyed, myself, pff. BUT!!! Certainly very happy for the motivation that drove all these very-ordinary dating sims into being!!! The writing in all of them is like CONCENTRATED CHARM thanks to the small scope (although I guess calling Date Mochi "charming" isn't exactly accurate, pff.) Doing UI in Ren'Py certainly sounds like a tough but fulfilling endeavor.... Don't know a fricking thing that goes into it, but it's interesting that volume sliders would take an intense amount of effort (I feel like I've seen somebody talk about sliders being hell before, though.) Also, guess it makes sense, but I never realized there was a newer font in action.... Comparing the two side-by-side makes it very clear, though!!! THE PROGRESSION... And, I guess character voices were added later, too?? They definitely add a fun vibe either way. IT'S JUST, A FUN GAME!!! Hopefully folks enjoy the new chapter come April Fools'!!! It's definitely quite something, pff. Thank you for the Monday post as always!!! GANBA WITH EVERYTHING!!!

Yajoovya

Nice! A pretty insightful look into the value of fun little jokes.


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