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dev diary: memos and menus (syrup 2)

🕑 Added 2024-08-12 22:34:40 +0000 UTC
dev diary: memos and menus (syrup 2)
dev diary: memos and menus (syrup 2)

Comments

catbotv2

👍

NomnomNami

yeah i want the game to be super fudge-able like that, but limiting to one medistille actually sounds like a good idea to add more strategy hehe. thanks for the input!!

catbotv2

if making the game harder is your goal id personally consider limiting the amount of medistille you can bring. just bringing a bunch of the stuff allows you to win fights while being way underleveled because pastille hits like a truck lol

NomnomNami

right now it's the "syrup dies in one hit" option but i think it will need some balancing once i finish designing the rest of the encounters.

indec

very interested in that intense difficulty option. does it make battles harder? make things cost more? some combination of factors? will i no longer be able to win fights i had no business winning by just spamming block and letting pastille do the work? thatd be cool lol

Yajoovya

This is all very exciting! 8D The new menus look great, a big improvement. They tell us so much more. Great to hear about the story unfolding... and great to hear that you're feeling better and more stable with your meds! These increases in power levels are off the charts... :O


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