Leaqio.com
vr_hai from patreon
vr_hai patreon

Update: Vixen V1.0.0 - Item slots, Flags, and Ejects

🕑 Added 2024-01-12 16:40:00 +0000 UTC
Update: Vixen V1.0.0 - Item slots, Flags, and Ejects
Update: Vixen V1.0.0 - Item slots, Flags, and Ejects
Update: Vixen V1.0.0 - Item slots, Flags, and Ejects
Update: Vixen V1.0.0 - Item slots, Flags, and Ejects
Update: Vixen V1.0.0 - Item slots, Flags, and Ejects
Update: Vixen V1.0.0 - Item slots, Flags, and Ejects

Comments

deadCXAP

Yes!!!! Thanks, blocking the shader solved the problem, now I see the same option as in the old animation!

Haï~

Can you lock the Poiyomi shader of that material temporaily and check if you can add the named animated property "Material._Dissolve Alpha._MetallMatEye" in "Change properties"?

deadCXAP

And I get the error "Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. UnityEngine.Object:DestroyImmediate(UnityEngine.Object) Resilience.Vixen.Components.VixenControl:OnDestroy() (at Packages/dev.hai-vr.resilience.vixen/ResilienceSDK/Vixen/Scripts/Components/VixenControl.cs:47)" on any attempt to start avatar emulation...

deadCXAP

Hello, I have a question (or request) regarding functionality. On my avatar there is an option to turn earrings on/off. The ears are part of the mesh "Body_All", a separate metal material is allocated for the earrings, and turning off the visibility of the earrings is done through dissolve aplha of this material. But when you try to add this option to “change propetries”, a general “material._DissolveAlpha” is added, which in theory will apply to all materials on this mesh. Is it possible to add an option only for one material? For example, in the poi shader there is an option for this “renamed animated variables”, which are accessed in animations along the path “Body_All: Skinned Mesh Renderer.Material._Dissolve Alpha._MetallMatEye”


More Creators