App Update: Mechanical Failures App v1.1
🕑 Added 2024-04-07 15:42:18 +0000 UTCv1.1 has improved the following:
Added support for Weekend race sessions. (Add User var with this.)
Added User Variable for driver chance of failure this race. (E.G 10 is a 1 in 10 chance of each driver experiencing a failure this race.)
The user variables are at the top of the Nuzzis_Mechanical_Failure_App.lua file.
Comments
Mil
ok thanks, and what does "tracks extended physics BTW?
D.Nuzzo
Hi, Mill yeah there appears to be an issue with CSP 0.2.2 and above, when using with CSP 0.2.2 you may need to do a session restart and then the AI leave the grid correctly. For CSP 0.2.3 I will test and make any compatibility changes when the version is fully released. Thanks!
Mil
I use CSP 0.2.3 preview1
Mil
hello. When I enable track extended physics the cars are stuck on the starting grid...
D.Nuzzo
Hi Frank, I think I’m able to access AI / Car headlights 🤔👍🏼
Frank
I wonder, is it possible you can create an app that would allow the AI to flash their headlights when they are behind you? Would be an cool feature to have in the game. Great work as always!
D.Nuzzo
Hi, Yeah, it appears default AC is hit-and-miss with causing yellow flags when a failure occurs. I'll add in the next update, forcing a yellow flag each time an engine blows. Secondly, there appears a bug, external to my code, which fails to get race length for Weekend races. I have the User variable in the Lua file for now but will add a UI with a slider like in the AI Pit App so you don't need to open a file each time you want a different lengthed weekend race. Thanks :)
Flavio Cardoso
Hello! I use all Nuzzi´s apps too with offline races and im very happy with them. I was just reporting that with indy/nascar after AI failure, i didn´t see YFs. Remembering that there is a new CSP on the block -211- that changed/corrected a lot of AI behavior. Maybe a coincidence, i need to race more to see if there is a pattern. And of course, great job endeed by Nuzzi. Thanks!
macbtz
Hello Favio, I use in parallel the Yellow Flag AI App 2.3, also from Nuzzi. For every three mechanical failures, two reproduce a YF. It is true that I always race on the road and I can't tell you if it acts the same on oval. The truth is that by combining all the Nuzzi apps in one weekend you turn the offline experience into another dimension. Great job by Nuzzi. I agree with you on the option to activate the number of laps from the menu.
Flavio Cardoso
Nuzzi, a suggestion for future of this app: today i saw for the first time the app doing it´s thing, in a nascar race. Very nice! BUT, when the car suffered the failure (in front of me) there was no yellow flag. The race continued ok. So the suggestion is: can yellow flags be triggered for this failures? Is it possible or even, is this correct? Another suggestion: can the app automatic get the weekend race laps number? Or making an interface to insert it before race? (i only do weekend races and i have to change it all the time) Thanks!
D.Nuzzo
Currently, it is blanket across all cars & brands. It may be possible in to give user preferences for each car brand. (Something for the future!)
Rodger Davies
Very interesting app thanks - is it possible to set different parameters for different cars or it's blanket at the moment? For example, can I make the Maseratis less reliable than the Jaguars?
macbtz
Thank you very much! Perfect for weekend races. You are a teacher, don't stop improving.
Flavio Cardoso
Nice! That´s what im looking for.
D.Nuzzo
20 would make it 1 in 20 chance per car. 👌🏼👍🏼
Flavio Cardoso
Thanks! Let me know if im doing it right: if i change the 10 to 20, what im doing is changing the chance to 1 in 20? OR 2 in 10? Im confused :) -- What i want is to have the failure option enabled but with the least probability -- Like 1 car in 2/3 races