App Update: Clear Stopped AI V1.6
🕑 Added 2024-05-08 12:18:28 +0000 UTCv1.6 Update Info:
AI that retired previously are now back on the grid if a race session restart occurs.
AI that are stuck at the start of the race are now quickly teleported to pits to not impede race starts.
General code clean and improved logging/UI output.
The above code refactoring makes the code more robust and handles missed cases from before.
Comments
D.Nuzzo
Hi Ant, I have an update coming which should help with this. It appears at the moment the check for if cars are stalled on race start is a bit too harsh! Thanks
Ant Gilbert
I do enjoy this mod, however it doesn't work well for large grids. For example, I'm running a race around the Nordschleife with over 70 AI. Without this app they do struggle to get going, but eventually everyone starts, which is fine because I don't mind how quickly the slower classes get going (they're there to be lapped later). But, with this app, the majority of the grid is sent to the pits before turn 1 and they never return to the race.
Berkin Boi
Another thing, whenever u restart the race even on the newest version of the app, the cars that retired before immediately retire again after the race starts. is there a fix for this?
D.Nuzzo
Hi, I'll keep looking to improve the sensitivity of retiring cars for future updates, thanks :)
D.Nuzzo
Hi Phil, I have an update in the works to make the check for stalled cars more lenient, which should help fix this! Thanks :)
Berkin Boi
Hey Nuzzi, great mods! However, I have a problem. Whenever I use this app (or RARE), more than half the grid retires throughout the race, compared to with no mods, only 3 or 4 cars retire. Is there a way to get cars to retire less? Thank you.
Philipp Hößl
Hey i have an issue with the "clear stopped ai" app, sometimes when the race starts a whole bunch of ai cars get retired by the app (e.g. i raced in weekend mode and on the race start 14 of 20 got disqualified). I tried manually setting the time higher in the lua script but i cant find a soultion. Is this a known problem and do you know a way to fix it? Kind regards Phil
Martin Powell
My bad - it was the rolling start coming into play -Doh!
D.Nuzzo
Hi, that is strange. Once a stopped car has been teleported out of the way (and the yellow flag has ended) all cars should be back up to full racing speed. Thanks
Martin Powell
Hi Nuzzi This issue may be because i haven't RTFM'd but after the cars teleport my car and those left on track are only able to crawl round - is this because of the yellow flag app ? Great work on these apps please accept my thanks for making AC more immersive - Thanks Cozy61
D.Nuzzo
Hi, I don't think that is something I would be able to do, unfortunately.
Fall Guy
Hi, on GTP Forums there has been some idea recently if it could be possible to create a savegame in between a race session, so 24hr races would finally be achievable. What do you think? Could this be an idea to develop for you?