Fluffy Manager v2.253 work in progress - Detection of incompatible mods
🕑 Added 2022-06-19 21:43:53 +0000 UTCNew Fluffy Manager (work in progress) release!
Download: https://fluffyquack.com/WIP/modmanager.zip (install by extracting the files over your mod manager install)
Here's a new work-in-progress version that should work better with both old and new versions of RE2/3/7. I've created a system where the mod manager shows a warning message when the user installs a mod that conflicts with the game version (look at the image above for an example of what the warning looks like).
The system for detecting incompatible mods should work correctly for all mods except for RE3 mods that only modify PFB, SCN, or PCK files.
I've also added support for converting MSG files to work on the new version (that was pretty simple as the format seems to be the same except for a version number change).
These are the old mods that should work with the new RT build:
- Sound mods.
- Texture mods.
- Text mods.
- Mods changing uvar parameter files (only mod I know of which changes it is my RE3 censor mod).
And these old mods won't work with the new RT build:
- Music mods (RE3 music mods will seemingly install just fine, but music will become mute).
- Model mods.
- Animation mods.
- Enemy swap mods (no warning will appear when installing RE3 mods of this type, but it still won't work).
Personally, I'd suggest simply rolling back to the previous non-RT game versions. I was considering to try to create automatic conversion of every mod type to work on the new RT build, but the workload for doing that would be immense. There are also additional issues with the new builds (worse performance, AA is partially broken, image quality slider is partially broken, new gameplay bugs), so while the ray tracing is rather spiffy, I think it's worth rolling back in order to have fewer bugs and to be able to use all mods again.
Here are instructions posted by Capcom on how to downgrade the game version (remember to have no mods installed as you change game version): https://steamcommunity.com/games/883710/announcements/detail/3344500154867780166
Full change log for this mod manager work-in-progress release:
- By adding "CheckIfModManagerIsRunning: 0" to config.cfg it's now possible to make the mod manager skip the check to see if it's already running and auto-quit.
- Improved the check if another Fluffy Manager process is running when it's booting up. Now the check compares window title in addition to process executable.
- Fixed a bug where the mod manager refused to install a mod because it failed to ignore an empty PAK file contained with the mod.
- Fixed a bug where bundles with no installed mods would be listed when using the "installed only" filter.
- Added a feature that automatically converts TEX and MSG files to the new formats for old RE2, RE3, and RE7 mods.
- Made the mod manager detect game version and mod version, so it can give a warning if user tries to install a mod that's not compatible (this check does not work for RE3 mods that only modify pfb, scn, or pck formats).
- Moved the "Show/hide games" option to the top of the "choose game" menu.