Belle Epoque Hotel - 35 x 35
🕑 Added 2021-09-22 18:14:47 +0000 UTC“I went to the Hotel of the Violet Hippopotamus and drank five glasses of good wine.”
― Anton Chekhov, The Prank: The Best of Young Chekhov
Welcome to Belle Epoque Hotel! There are some many things to discover in this hotel. Get ready for the auction or start dancing in the ballroom. Have a drink in the bar or discover the dark secrets of the basement. Just be careful...
- grid & gridless maps
- low (70 PPI) & high (140 PPI) resolutions
- 3 floors + basement
- Auction, Ballroom, Conference variations
- dd2vtt files for FoundryVTT & Roll20
- WebP files
- A monthly Foundry Module with all the maps of the month personally curated by me with walls, windows, doors, lights and more.
Belle Epoque Hotel - Ground Floor - Auction - Day

Belle Epoque Hotel - Ground Floor - Auction - Night

Belle Epoque Hotel - Ground Floor - Ballroom - Day

Belle Epoque Hotel - Ground Floor - Ballroom - Night

Belle Epoque Hotel - Ground Floor - Conference - Day

Belle Epoque Hotel - Ground Floor - Conference - Night

Belle Epoque Hotel - First Floor - Day

Belle Epoque Hotel - First Floor - Night

Belle Epoque Hotel - Second Floor - Day

Belle Epoque Hotel - Second Floor - Night

Belle Epoque Hotel - Roof - Day

Belle Epoque Hotel - Roof - Night

Belle Epoque Hotel - Basement

Rewards
You need to be a patron in order to download the Tier 1+ rewards
Free (Tier 0)
Chthonian (Tier 1)
Belle Epoque Hotel - With Grid - 70 PPI
Belle Epoque Hotel - With Grid - 140 PPI - Day (including basement)
Belle Epoque Hotel - With Grid - 140 PPI - Night
Belle Epoque Hotel - Without Grid - 70 PPI
Belle Epoque Hotel - Without Grid - 140 PPI - Day (including basement)
Belle Epoque Hotel - Without Grid - 140 PPI - Night
Yog-Sothoth (Tier 2)
Belle Epoque Hotel - dd2vtt files
Belle Epoque Hotel - WebP files
Great Cthulhu (Tier 3)
Foundry Module #6 - September 2021
If you already downloaded the module just update it normally on FoundryVTT and the new maps will appear in your compendium.
WARNING: Multilevel Token support is there for the Auction variation. If you want your players to be able to move freely between floors on the other variations, you will need to copy the MLT tokens from Auction variation to any other ground floor variation.
Nyarlathotep (Tier 4) gets all the assets I designed for this map in my custom DungeonDraft Asset Pack released at the end of each month.
Azathoth (Tier 5) gets my eternal gratitude for the extra support. Any request you have (within reason) will be added on top of my backlog and be designed the soonest possible.
Comments
Panagiotis I
Thanks a lot for your feedback! When I have a chance I will post some updates to the existing map. I have plans in the future to revisit existing maps and provide some more variants.
Mark S
Great map! A couple of suggestions: I noticed there's only one (very narrow) staircase to the top floor on the interior (a challenge for guests with bags, nevermind how they got the furniture up there :) ), with an oddball staircase on the west side exterior that looks like its floating (nothing on the ground floor below it). The map could really use an elevator and/or something on the east side of the building (like another staircase if not an elevator) would help facilitate some chase scenes. An easy-ish fix could be replacing the floating staircase with an elevator that runs through all the floors or putting an elevator in the inside of the interior middle-to-top floor staircase, extending it down to the main floor and adding a wall to separate the bar from the dining room (which would make it more cozy...heck, some booths might be great for characters have some clandestine chats. Anyway, just a few thoughts, hope they are helpful, and keep up the good work--always looking forward to see what you create next!