CGMatter
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make some procedural wooden planks [26 min]
🕑 Added 2020-11-17 06:44:25 +0000 UTCI uploaded the completed .blend in the previous post. enjoy! hope this one is helpful
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CGMatter
benefits of uv coordinates is that they 'stick' to the mesh (If I deform using edit mode the material will move with it) and any object can have a uv unwrap. If we're just applying this material to the ground (like a plane) it wouldn't really matter if it's uv vs generated. (I just knew I'd be applying it on a sphere later)
Could you explain again why we're using UV Texture Coordinates here? When to use what coordinate space is something that I'm still wrapping my head around this nodevember...
why do i cringe when i have to watch any other tutor? streaks ahead of the rest, so grateful (trying not to sound to pathetic) really awesome stuff. thanx.