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Asynchronous Art Update

🕑 Added 2017-10-11 12:33:05 +0000 UTC
Asynchronous Art Update

Comments

Ai dude

A similar game called "Ethos of Darkness" tried to run it online. Didn't work out.

ThaumX

There is some optimization to be done with images, which will cut down on size. A little later on, I will be splitting images into a separate download. This will prevent the need for frequent large downloads. Unfortunately, running a game of this size online comes with a whole host of problems, and also would take a good deal of time to work on.

ThaumX

I think you'll like the post I made after this one. It goes into more detail on the tech stuff.

R

Maybe hosting the game online on a dedicated server would be an option when it's bigger? I'm not sure if that would do anything for performance, but players would not have to download a huge file every time there's an update (it's small right now, but that could change). You could change the password every time there is a new update pushed to the live server and give the new password to your patrons if that's a concern. Passwords are easy to share, but so are HTML files.

I see! Thanks for letting me know. TQ is Trapquest: <a href="http://www.trapquest.com/" rel="nofollow noopener" target="_blank">http://www.trapquest.com/</a>

FC is Free Cities. What's TQ?

Tat Beard Dude

In this day in age, with multi-core procs being so commonplace, why not have the program identify proc type and power, then relocate the "background" processes to the secondary cores? As long as the comp has enough ram to support (again most do these days) there should be no drawback.

Sorter

Sweet! I love both!

I know TQ... but what's FC?

Doug Dastardly

LOL! It looks like Paulie Shore

Cody Renton

Another brand new thing in Twine from ThaumX? Is it Wednesday already?


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