Graphics Update 1.7.0
🕑 Added 2025-03-20 22:38:10 +0000 UTCCHANGE LOG
GRAPHICS PLUGIN 1.7.0
GTAO Reworked. Modified internal Unity's Deferred Reflections shader, so that Reflection Occlusion now applies correctly.
Multi Bounce feature was fixed. Now works correctly. Note: Multi Bounce automatically changes the AO color depending on the surface.

Warning! New GTAO conflicts with AIT/main namida shader due to incorrect tag. (Thanks Illusion) so I've made a new namida shader replacement. So you either disable the namida object in MatEditor or change the shader to Hanmen/Namida.

ShinySSRR now can utilize GTAO Reflection Occlusion correctly.
Aura 2 Volumetrics bug, preventing the Graphics plugin from loading was fixed. Now the plugin should start even if you don't have Aura2Core.dll
Auto-Focus & Focus on Object bug was fixed. Now can correctly switch between the modes.
NEXT-GEN SHADERS 4.06
New Shader - Hanmen/Namida - it's a direct replacement for the AIT/main namida. This is a crucial shader because of the new GTAO.
So consider to change this shader on a character or use my Shader Helper Plugin - it will do it automatically.
How to add this shader into Shader Helper Plugin manually: Go to BepInEx\config\NXTGShaderSwapperConfig.xml add this lines.

Fix for some missing shadows bug. Some maps using one-sided geometry like ceilings and walls was having problems with missed shadows. Now should casts shadows more correct. Beware it may have some side effects when camera intersects with other map props.
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Comments
Hanmen
I know this problem happened with some users, however, I've never experienced anything by mysel. How much time passes before the issue happens? Does it happens with any scene or only with some?
Shadow12138
Why in AMBIENT OCCLUSION use GTAO games to run for a while. The character turns black and flashes. Re-switch no to GTAO characters completely blackened. I reinstalled R16 for this purpose but the problem remained. I only installed Next-Gen Shaders 406 Beta on top of R16
J Ganguly
Facing a problem , everything is looking too bright and faded , both ingame and studio .