DOAS Pt. 2 Holiday Public Release
🕑 Added 2018-12-23 00:01:00 +0000 UTCHey all!
So what's this business about an update coming out 1 day early for just one game? Well, as you've probably already noticed, this post is going public in three days, and three days from now just happens to be Christmas day! Happy Holidays everyone!
Quite a bit of content has been added to the game since the demo, and I hope you enjoy the direction I'm taking with Diary of a Slave! Check the changelog in the game folder for details on what's been added, enjoy!
Tune in tomorrow for another Biweekly that will include new Spank or Treat content!
This post was made possible by all of my generous (and attractive) patrons!
Comments
122222222
请问一下惩罚塔在哪里
Sevina
Yes that works. Just a little used to using the keyboard for everything on the RPGM games.
John Query
If you click them with the mouse instead of trying to activate them with the keystroke, it should work out.
Godspeak
Hey Sevina, are the plants displaying rings around themselves?
Sevina
Is anyone else having an issue where you cannot water the plants on the second floor of the library?
Godspeak
Are you running 09. or 0.9.1?
killerking
if u run in to the monster on the world map u get stuck in a dialog loop as the monster keep running in to u and u cant move.
Godspeak
Thank you! And thanks for letting me know about the typo, I threw it into the 0.9.1 bugfix.
Godspeak
Oh, thanks for alerting me about that, I'll reupload another build. It is not possible to be spanked by the thief. I was kind of planning for her/him to be a mostly spankee character, but there may be some scenes where you're on the receiving end.
Otaku_yami
Loving the new content! Very excited for where you're talking things. Btw, the ghost character on the overworld that tells you he's a future fight infinitely loops his dialog. And is it possible to be spanked by the thief during the quest to leave town? If you fail the skill check when the guard comes by she acts like she's going to but never does.
Psyclone
Good update, it whets the appetite for the main story, while sneaking in a fun little scene and gets us into a new area. One thing I'm very pleased with is your city design, especially in the use of inaccessible buildings to give the feel of a larger city; not the buildings with missing doors, those are future content obviously, but the "houses" scattered about. You have a good eye for design. Small type-o in Tower of Penitence 2F - Jar - "7/g".