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Biweekly Build #44

🕑 Added 2020-03-02 00:01:02 +0000 UTC
Biweekly Build #44
Biweekly Build #44
Biweekly Build #44
Biweekly Build #44

Comments

Nexmaroc

One dungeon down, and this is turning into quite a fun game!

Godspeak

Are you running v0.4 or 0.4.1?

Velstrom Malle

Maybe I'm just really dumb but I can't seem to find that first key to the dungeon?

Marsdriver

Once again, you knocked it out of the park. The puzzles are challenging, but logical, where observation leads to the solution. It feels like a classic Zelda dungeon, and is great. The only little downside I can think of is that on some of the screens, it looked like you could walk to the side to a new room, but there was a wall, there. This is purely my experience with Zelda causing the brief confusion, but maybe a different tileset on those impassable walls would help designate that the player can't go that way?

Godspeak

Hey all! A small oversight in testing has led to the earth dungeon being mathematically unsolvable if a certain progression through it is taken! The 0.4.1 build is free of that bug!

Godspeak

I will see what I can do as far as making it more interactive. Was there something specific you were thinking about as far as that interaction goes? Like say I were to add actions and dialogue, what would you imagine them to be?

Corvo Attano

The music and dungeon were phenomenal, hands down the best puzzles out of any of the rpgmaker games I've played. As for the player as spankee scene if they are more rare maybe you might want to try making them more interactive with dialogue/actions the player can make? Or that the spanker takes the strongest implement the player has or the one they have equipped and uses that on Fee?


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