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What now, what next, where to?

🕑 Added 2025-09-18 18:57:00 +0000 UTC

Comments

Huw Gryffin

I agree with Kevin about steering your own course and especially his point that writing a literary novel you would be (healthily, in my opinion) inclined to be far more single-minded. I'm a pretty staunch believer that "too many cooks spoil the broth" and, in this context at least, I can appreciate just how difficult it must be for you to figure out what proportion of your overall audience the loudest and most opinionated voices actually represent. So I believe that a creator needs to be strong enough to feel free to write his, her, their or its story with minimal, if any, outside influence. Of course, I can see and appreciate some valid arguments to the contrary, but, nevertheless, in the grand scheme of producing a top-notch AVN like "Roommate: Inheritance" this is how I feel about it.

Kevin Anstee

I think what you have described is a very positive move for your game. It gives a number of advantages that 'plowing' on wouldn't, e.g. polishing ch1 for steam without worrying about future conflicts. Ensuring that any ch1 dlc doesn't break any scripts or choices within ch1. I look forward to ch1 being completed, and also what the future holds for our hero in ch2. One comment in your post that stood out for me, quote ”The primary audience for the game is me". unquote. Too many times I have seen game designers/writers crumble under the weight of their audiences demands. If you were authoring a novel, you wouldn't change it for an audience. I see no difference in distinction between writing a novel or writing a game with choices. I applaud your stance and pray you are able to continue with your vision as you see it.


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