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DevLog: Before/After Doc Office

🕑 Added 2023-04-15 16:00:59 +0000 UTC
DevLog: Before/After Doc Office
DevLog: Before/After Doc Office
DevLog: Before/After Doc Office
DevLog: Before/After Doc Office
DevLog: Before/After Doc Office
DevLog: Before/After Doc Office

Comments

Aaryn

yeah, i can definitely see that for some people. i have hard time juggling writing really more than one project and i'm pretty much the same with reading and even TV shows. I'm a comic book fan and Action Comics every month has like 3 different stories that are going in each issue and i struggle keeping all 3 of those open until the next issue but that's just me. different styles for different people :)

Sebastian

In my case, coming at is as a reader/player, one at a time works very well for me. :)

Aaryn

Straight!? is very much setup to be a more realistic story than a lot of other games within the genre. however, that's not to say that fantasy or supernatural games are bad. I've talked about this before on the discord but one thing that i love about fantasy/supernatural stories is that you can discuss controversial topics without associating them with things within our world that are controversial and it allows for a much more honest conversation about them when you use fictional people, cultures, beliefs, gods, ethnicity, it's pretty much limitless and i like that. In terms of Blayke's style, he's very different from me and we have very different approaches to work. I can't do multiple projects. i could probably juggle 2 but it depends on what they actually need but anything more than that and my fucking brain would melt, lol. but if i ever worked on more than one project at a time, there would be a good reason for it and i would be clear what my goals in doing that are. that's just my own approach. i also tend to do rollercoasters within one project so you could argue that one chapter in Straight!? could be similar to writing several different stories (i.e. comedy, love story, tragedy, etc) at the time time because the narrative is so volatile. i just run them together whereas someone else may spread each of those emotions out across multiple projects. i'd like to avoid saying one approach is better than the other overall but they could be better for one writer versus another.

Sebastian

Yeah, that's why I stopped supporting New Hope on Patreon. It was like a box of projects had been thrown up in the air and he was jumping around all over the place catching them randomly. My interest was the game - and when those sort of distractions become normal, that's when the original project is likely to get forgotten or abandoned. That, and the whole supernatural thing: so many games that I was enjoying went down that route, and I stopped supporting them in the end. That's one of the many, many things I love about Straight!? - it's a human story about humans being something they're not fantastic at: being human.

Aaryn

yeah, i kinda forgot about it mostly because i dont like working on too many things at the same time. i'd rather have one primary projects and stuff and i've sorta squashed side things over here just because i couldn't manage them very well without it impacting the big story. i am hoping that will change in the near future tho once the beginning part of the revamp is finally done. i'll be taking a second look at a lot of things that i've put on hold in the past

Sebastian

I have a number of images from Straight!?, SpaceCorps XXX and New Hope that slideshow on my desktop, and that story's amongst them, so the question crosses my mind every now and again.

Aaryn

we can see. it wasn't necessarily dead in the water. there was a big story behind that one that kinda moved jordyn to wanting to do that set in the first place. i can ask if he's interested in continuing it and see

Sebastian

That's the one

Aaryn

are you talking about the CG story that Jordyn did with Cody behind the counter?

Sebastian

Cody is a favourite (I think we can just assume that everyone likes twinks and leave it at that!). I found myself wondering the other day if your post-Straight!? content might revolve around existing characters, or be entirely new. On the subject of Cody, I'm guessing that the 'Coffee Shop' "to be continued" is a dead-in-the-water project?

Aaryn

yep, a lot of the early dorm shots were like that. i couldn't figure out lighting for shit so i just kept putting in more spotlights and more spotlights which riss-crossed and made for confusing shadows. there's actually a few shots in the original game where you can see the shadow of the camera itself on the wall (look for an annoying black square). in time, i learned more about lighting (which i still need more practice on) but the better lighting really helps in the early dorm room scenes. they looked like shit before

Aaryn

dont feel obligated. do what you think is best. i will say that my consistent response if you were to ask for my own suggestion, is that the game is actually better episodically as opposed to the binge approach. i think it's nice to be forced to take a break to consider things that need to consider before moving on to the next scene and the episodic release forces you to do that. I'll also state that the project is still in development, which means as a fan, you have a voice to toss in ideas or help shape this project through interactions with me, feedback, etc. i obviously can't implement everything but i've actually changed my own story in this a few times based on suggestions or interest by the community. For example, people got interested in Cody, who was never actually supposed to have like any role in the game at all. he was an extra on the wrestling team. people saw him in the shower in the background in a locker room shot and started talking about him so i purposely wrote him into the story more. without those voices, cody would have never existed beyond probably 3 background CGs in the entire game

Sebastian

I think I'm in love! ... Oh, no, wait: I was already in love. This revamp is going to be magical - but I really struggle with the updates, I still haven't decided whether I should play now, or wait a few years and play the whole thing in one go. Or, knowing me, five goes, but sixteen times.

MommieDammit

Now you're making me itch for the new update! I like what I'm seeing here, as the shots are cleaner and the composition is cleaner. But the one that makes the biggest impact is 4 & 5 - The Conversation. I knew there was something in-game about this scene that bothered me. It took a half dozen plays to figure out that it was the lighting. In the original, the shadows are cast wrong. The lighting source for the dorm room is overhead and above the bed. This shot puts a strong light source behind them toward the door. Remembering the layout of the room, the only light from that direction would be one weak desk lamp (Braden's) and Zack's busted-ass TV. Both being weak lights, they couldn't possibly throw that strong of a shadow. The update puts the lighting in the correct orientation, highlighting both faces and minimizing the shadow. Excellent job, Aaryn!


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