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MercySoldier CloseUp Preview02 - 1$

🕑 Added 2016-11-10 21:11:18 +0000 UTC
MercySoldier CloseUp Preview02 - 1$

Comments

Since there's so many short motions, techniques you'd use in traditional animation, don't really work all that well here, I think. I start off by making one loop, which is just one or two thrusts long and then polish it real good. I make sure that every part moves, that there are no jarring motions and no clipping. Then I take this loop, duplicate it and string it together. As I go, I tweak the speed of each loop so the speed ramps up or down over the course of the animation. By the end of this I have a clip that's several hundred frames long and is as monotonous as can be. On top of this clip, which you can consider as something like background noise, I just add more and more layers of animation on top, which do a fairly good job of hiding the fact that it's all just based on a loop, that's only half a second long. If you look at the base loop or the layered animations alone, they don't look like much, but in combination they hide each other's shortcomings really well.

curious about your animation technique, block first then polish?

Kubus-Sc7

Totally worth the wait. I am so hyped! Thanks for your work!

Dal

Good luck for that render! :)

Worth the wait, Mercy is beyond beautiful <3


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