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pth from fanbox
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geografts wip

🕑 Added 2022-04-28 09:00:00 +0000 UTC
geografts wip
geografts wip
geografts wip
geografts wip
geografts wip
geografts wip
geografts wip

Comments

moved to pthh.fanbox.cc

Well, this isn't something I could easily do, and it won't look good I think :(

(I know this isn't where you were going with all that hard work and testing, but maybe the tail in particular could be a simple strap-on...?) :)

Equal parts clever and simple. Thanks!

moved to pthh.fanbox.cc

To be fair, in most cases using the merge feature from diffeomorphic is good enough. But to keep it fully non-destructive, I had to basically mimic the merge with only modifiers. One Array to copy the geograft on the body mesh by putting the geograft as the end cap, then use a Mask with the right vertices in a group to remove the vertices that are at the same place as the geograft, and finally a Weld with vertex groups to merge the geograft in the main body. All of this in modifiers means that the geograft is copied, so I have to hide it from renders, but I have to keep it to modify it, like adding custom shape keys for example.

You got geografts working in blender? Impressive. Are you willing to share the script?


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