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James Maliszewski from patreon
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Updated sha-Arthan Player's Guide

🕑 Added 2022-11-26 00:23:31 +0000 UTC

Comments

James Maliszewski

Thank you for these questions and comments. I will try to get to them soon, along with the updated magic rules. As I said earlier, this draft is not complete and there are many areas that need expansion/clarification. Pointing some of them out is very helpful to me.

Stephen Vossler

When I tried generating a character, these where the uncertainties I encountered. Questions: Movement: Is there a standard movement for humans, if so, list it in character generation. Will movement be modified by Deftness score, and/or armor worn? Encumbrance; Vigor seems to modify encumbrance limits but the modification is not explained beyond the character can carry the encumbrance value equal to their Vigor without penalty. In my opinion the encumbrance values for equipment are high. Dagger or tinder box should be negligible. Also the backpack seems to assume it is full while the water-skin seems to assume it is empty. I appreciate that you want to keep it simple but when a dagger’s burden is equal to a spear and half the burden of a suit of armor it needs to get more defined. IMHO. Skills: A list of skills should be included and a system of determining what skills a character may start with is essential. Character age: This may not be important but character definition adds depth to the roll playing experience. A starting age could be established and years added for the time it takes to accumulate the characters class. Defense rating: I assumed that the bonus given by Deftness should be applied to unarmored DR. I also assume if surprised or unaware the Deftness bonus would not be applied.

Stephen Vossler

I generated a character to try out the system, character sheet attached.


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