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Necromancy: The Thing

🕑 Added 2018-05-30 22:17:22 +0000 UTC

Comments

Michael Brewer

Could you have someone whose powers required them to move a whole bunch or is it just assumed that the Monster will be moving a lot and so powers that root you in place aren’t going to be useful all the time? (Hit the enter button by accident)

Michael Brewer

This might be bias on my part or just a factor of the recent playbooks you’ve shown us, but I feel like I’ve seen a bunch of “trade movement to hit harder” powers and I guess it’s gotten me wondering just how good movement is supposed to be. Could you have

Michael Brewer

Yeah, I could imagine this one going well with the Surgeon. Being able to take an indefinite number of Crippling wounds instead of dying and then having the Surgeon patch them back up sounds like a good emergency strategy....except for the question of where they’re getting the raw material.


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