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TF Animation Workflow for Unity

🕑 Added 2022-03-26 23:37:00 +0000 UTC
TF Animation Workflow for Unity

Comments

Paul Strong

I'm in a holding pattern on the web site but anyone can friend me on Discord to chat! PaulStrong#6405

Paul Strong

I'm on it. I've actually been studying UE5 quite a bit the last couple weeks.

preston

Are you still working on your website or like a discord to chat about the current process

preston

Now that UE5 is out there is probably a bunch of room for next gen experimentation too

Paul Strong

Multiple "joints" can be used for pulsing, or multiple "additive" blend shapes can sometimes help. Normal maps come into play for vascularity and striations where the geometry of the mesh doesn't already handle it. The example animation has a very simplistic blend shape and the normals are handling the scaly skin appearance that develops.

J

Interested in seeing how a whole figure would look transformed. it looks smooth, for sure. How can we add effects like muscles pulsing, skin striations, and vascularity with this?

Philly Husky

Tbis id amazing . I would do anything for a vr tf experiance >< you would make an amazing job of making us feel our biggest fantasies >< love the work

Cohasset Alicorn

The animation looks pretty good and another VR animation could be a lot of fun.

zack stantz

Oh cool! I can’t wait to see where this goes. 😈


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