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Paul Strong from patreon
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New Hair Workflow

🕑 Added 2021-04-28 03:50:36 +0000 UTC
New Hair Workflow

Comments

J

Ah! Very good. I’m eager to see what the next work you do brings about. Thx for taking the time to reply to this

Paul Strong

Thanks for the comments everyone! J, in answer to your question, that would be part of the sculpting detail which I do almost completely in ZBrush. Hair is handled by Maya using a specialized method so the ridiculous number of polygons (surely millions) can be generated dynamically on the GPU rather than being part of the model.

J

New method looks more realistic for sure. Curious to see how dense it can get while retaining that. Does Maya have tools to add vascularity too?

Cock69

Indeed! . . . Even though I found the old one already quite stunning. Looking forward to your new project!


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