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King of the Castle

🕑 Added 2016-08-01 09:02:16 +0000 UTC

Comments

Lord Arioch

Not at the mo, but if we were making more money at a later point, certainly something that could be added.

Are there plans to make the upgrades you make to the castle/town represented visually by some kind of shifting graphic representation of the castle/town? Or will they only be represented by a change in stats? The only reason I ask is any game that has given me a chance to make upgrades to vehicles/homes/forts/towns/etc. that are visually represented have launched me into completionist mode and have added an extra level of immersion and game feel. I don't expect you to have it all ironed out in the first release, but I'm curious about long term plans. Loving what you've brought us thus far!

Markus S.

Wow, that's sounds rather complex. I am curious to get a first look and feel of all of this.

Lord Arioch

They aren't so much in the castle as outside it, just imagine a big courtyard area with extra buildings. :) He's not evil yet, he is just doing the only thing he can in the situation he is currently in. Whether or not he becomes proper evil or is "just doing his job" is going to depend on the choices you make as a player. He can't really betray them because they can watch what he is upto via magic. If he goes to get help or anything like that, they'd just hurt Alexia. There's already a seneschal type character (who is even older, and less alive), but I'm definitely thinking to add extra recruitable at a much later point.

Dinker

In the style of gameplay we're seeing here, I'd think they're more properly serfs, than peasants. <br>Also, consider expanding this to a newly formed town around the castle. That would be a bit more plausible (to me) than just having everything crammed inside the castle. <br>And if you're gonna make the main character muahahaha evil, he could use a more concrete conversion than what's in the game. 8 months of solitary isn't going to change who you are as a person, more than likely. And while it might be an end goal that he betrays the demon siblings and takes the world for himself... I'm not seeing much reason right now why he wouldn't accrue money and power and then betray them and then put everything right again rebuild his nice little village and live happily ever after. <br>Also, totally recruit that cool old guy to be your seneschal! Once money and time allows you could add the option to have magic/artifacts turn him into a young, vibrant man or a sexy bimbo. Mindbreak optional, different bonuses for each. :P (Old guy: Better Crops, Young Guy: Better Defenses. Young Girl: Better Morale, Young Mindbreak Girl: Better Morale, Permanent Unrest reduction, slightly worse income.) <br>Some ideas for ya.

Sounds interesting, I am looking forward to testing it out.

Justanx

Yes this can be a tedious event. I would suggest advisers (sexy ones) that would come to you or you send for them. The coding will be a bear, but would feel more immersive. Maybe picking advisers based on there own stats that could get better on there management. Just throwing it out there.


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