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Zelda: Majora's Mask 3D 4K 1.7.0 Update

🕑 Added 2023-07-01 16:00:03 +0000 UTC
Zelda: Majora's Mask 3D 4K 1.7.0 Update
Zelda: Majora's Mask 3D 4K 1.7.0 Update
Zelda: Majora's Mask 3D 4K 1.7.0 Update
Zelda: Majora's Mask 3D 4K 1.7.0 Update
Zelda: Majora's Mask 3D 4K 1.7.0 Update
Zelda: Majora's Mask 3D 4K 1.7.0 Update

Comments

Henriko Magnifico

I'm currently working on a port to Vulkan, however there are still some important features which aren't yet ported over from OpenGL to Vulkan in Citra (such as texture filters). You can probably expect the next update to include Vulkan support, though!

Matt Gulbrandsen

Is there any way you can release the 3DS texture pack mods using a newer build of Citra? Vulkan has WAY less stutter. Thanks and keep up the fantastic work!

Henriko Magnifico

It's my pleasure, thanks for the kind words! :)

Jonathan

I legit have told my friends about you and how easy you've made enjoying these games either again or brand new... stuff that doesn't even have to do with textures is amazing! The reorchestrated soundtrack SLAPS!! Thank you for bringing more zelda and other games into my life.

Raffy Valky

Alright, thanks for the help!

Henriko Magnifico

Hi Raffy! That's not at all a stupid question. Shaders do indeed get applied automatically in-game when the game starts up, You can configure these shaders through the ReShade menu by pressing the "8" key on your keyboard (there's a large list of shaders to choose from, and two presets come bundled with the pack which you can try out as well). Regarding the UI displaying on the top screen, for MM3D there's a mod called Project Restoration which I highly recommend that does exactly this, which you can download here; https://restoration.zora.re/hd-hud The instructions are quite straight forward, however if you encounter any issues with installing it feel free to send me a DM or ask on Discord any time. For OoT it's a bit more complicated, since there is no mod which does this automatically. The only way currently is to use the 4K UI Utility, which can be downloaded from the same link as the texture pack in the same post at the bottom. It has it's own set of instructions and caveats you may need to work around (that configuration is still in beta and needs work). Cheers, Henriko

Raffy Valky

I know this is probably a stupid question, but do the shaders automatically run on the texture pack, or do you need to manually set it? Also how do you get the UI for OOT and MM that only requires one screen (As seen in the trailers)?

Henriko Magnifico

Hi Thomas! Unfortunately it's not possible to get 60 FPS in MM3D currently.

Thomas Vang

Is it possible to have 60fps?

Henriko Magnifico

Hi Amateria! This is a known issue and is caused by a bug in Citra which results in textures getting garbled under certain circumstances, although it has become quite rare these days. Disabling any active upscale filters, such as xBRZ Freescale or Anime4K in the Citra Graphics Settings does seem to fix the problem most of the time, though, if it ever happens. So try that and see if it works!

Amateria

Hey, I don't know if you've been made aware of this or not, but the Pirate's Fortress in particular seems to be having an issue. The maps of the indoor areas aren't loading correctly and the result is what looks like borked textures. I recorded video of it to hopefully give as much information as possible. https://www.youtube.com/watch?v=MDuCQ8Mi35g

Jeremy Stacey

Thank you so much for the response! I changed the settings to what you mentioned and unfortunately the game crashed on the menu screen. Again 1080P works fine, but 4k not working. Running Citra Canary 06.23.23 build on Big Sur. Also using the Project Restoration Patch.

Raymond Reinke

Thanks for the info Henriko, I love what you're doing!

Henriko Magnifico

Hi Raymond! The preloading custom textures feature in Citra seems to use a lot of video memory and is not recommended for that reason, since it can cause issues with stability because of it. Instead I recommend that you use the "async texture loading" feature in the Citra Graphics Settings, since it should eliminate most of any potential texture loading stuttering without using up as much memory.

Henriko Magnifico

Hi Jeremy! This is possibly because Citra might be running out of available video memory, since when using the "preload custom textures" feature in Citra it will try to load all the textures at once into memory. Since the textures for the 4K version are very large it might not have enough memory available to do it all at once with the 4K version. I instead recommend that you use the "async texture loading" feature in the Citra Graphics Settings over the preload function, since the async feature only loads in textures when they are actually needed and should not cause any other issues. I hope this helps!

Jeremy Stacey

I tried Pre Loading and the game crashed when I selected a new game. It seems the 4k Version Crashes, but the 1080P Version works.

Raymond Reinke

Hey Henriko, whenever I try to preload textures I get to about texture 1850+-15 and then Citra crashes out. Doew preloading work and if so does it increase performance?

Henriko Magnifico

Hi Joshua, yes it's possible! Simply follow the same instructions as for installing the textures, but place the files inside the "mods" folder instead of "textures" and that should do the trick.

Joshua

can i add the re orchestrated soundtrack add on to steam deck?

Henriko Magnifico

What Kevin said! You can also just copy the whole "sdmc" folder over from the previous version's "user" folder into the new version's and that should do the trick as well!

ZorLink21

Cool

Henriko Magnifico

Not this time, but in the future there will be one :)

Henriko Magnifico

It's definitely possible, although it's a bit finnicky and might have some unintended consequences (none of them should be severe, though). Simply copy the "load" folder over from one of the texture pack folders "user" folders into the other one's and that *should* in theory work. However some effects in ReShade, as well as some game specific settings may not be applied by default. So you will need to check your Citra settings before and after to make sure that everything is set the way it's supposed to when you play the games.

KevinWinterX

Since he updated the link open your old citra update (1.6) right click on Majora's mask. Then you should see a open save data location click on that. You should then see a file save0.bin (In this case this is my first save) depending on how many saves you have find the correct one and transfer to the new update (1.7). If you're having a hard time finding the new save location just do the same steps I just said but instead at the end paste that old save to the new location.

Sysyphus

Possible stupid question but is it somehow possible to merge OoT and MM into one folder instead of needing 2 separate ones on the desktop? Not that it's a big deal, just curious.

ZorLink21

I thought it was gonna be an update to skyward sword 4K

Henriko Magnifico

Sorry! The link has been fixed now.

Henriko Magnifico

My bad! The link has now been fixed and should lead to the correct version.

Henriko Magnifico

My apologies! The link has now been fixed and should lead to the correct version.

Ray Danger

Download links are routing to v 1.6 instead of 1.7

KevinWinterX

he hasn't updated the link yet you have to wait

Joe Savage

How do I transfer my save to the new version? I’m halfways done on my recent gameplay.

Marvin Haelke

no updated link, still 1.6 :D ?

KevinWinterX

I don't want to sound crazy but the download link for the 1.7 pack is still 1.6 update did you ever update the links?


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