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Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update

🕑 Added 2024-01-01 17:00:00 +0000 UTC
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update
Zelda: Majora's Mask 3D 4K Texture Pack 2.0.0 Update

Comments

Aaron Kirby

This texture pack looks absolutely amazing! I was wondering though, I am trying to use another Link texture that makes him have his adult style clothes. I've placed the textures for this mod and tried placing them in the main custom textures folder and then tried once in the LINK folder that came in your texture pack, but neither seem to show up. Is there something I am doing wrong in this instance or would any other Link retextures not be compatible with this pack. Thanks again for the amazing work you put into these games for us!

FireXDragon007

if i wanted to use other texture mods with this pack how would i do so since all the textures are in pack form? most texture mods just have all the textures in a single folder

Jon

I didn't see anything in the FAQ or setup guide, so I'll ask here. I have version 2.0.0c set up and working. I'd like to patch in the latest version 2.0.0e. Is it possible to do this without starting from scratch?

Derrick Garcia

Such great work. Wild

Miguel Soares

ReShade is not working at all.

Klutch Freak

I subscribed to this to get the Majora's mask texture packs yet I click and there isn't a donwload link so where do I find it?

Kanely

can you help me out? i cant get reshade working

A Rod

I have no HUD and when I click on the touchscreen buttons the game freezes. Any fix?

Sam

I'm using the MMJ build as its much faster but doesn't have the option to change the user folder.

David Martin

Create a folder named Citra on the Android device's disk. In the Citra "Select User Folder" settings, indicate the Citra folder previously created. In this folder Citra will have created a “load” folder and a “textures” subfolder. It's in this folder that you will have to put the textures folder named "0004000000125500" for Majoras Mask USA for example

Sam

How can I move the texture folder into the citra texture folder on android 13? Dragging the folder into the android data folder does not work due to android 13 permissions.

Freddy Nanez

I have the same problem

cj

Does this version of the game still have the issues with the lily pads and deku jump spin distance?

Henriko Magnifico

The re-orchestrated soundtrack has been removed from this post for legal reasons (recent events has triggered this change, sorry!) You can still get it from here though for free; https://github.com/TexturesGuide/MM-Re-Orchestrated-Soundtrack/wiki/MM-Re%E2%80%90Orchestrated-Soundtrack-1.5.0a

Shilo

Where exactly is the soundtrack part?

Henriko Magnifico

The texture packs will continue to receive updates, with or without citra. At the moment, I'm speaking with a legal expert in regards to this situation, so won't speak any more on the matter until I know more!

OnionKnight

I suppose this will be the last version? Citra jsut got nuked by Nintendo alongside Yuzu...

Henriko Magnifico

Try moving the texture pack folder to your desktop and see if that fixes it!

Dbol2010

I must be doing something wrong because I can't get past the 'Creating Save File Data...' at the title screen. I have installed the new shaders and project restoration. The log file is saying that it is failing to resolve a search path at ../../qUINT with error code 2. Has anyone else experienced this?

Riko Keski-Patola

I have a problem with both your Majora's Mask 3D and Ocarina of Time 3D , I cannot use MXAO or ADOF with the game (they weren't even preinstalled in ReShade) and upon enabling depth from ReShade add-ons, it is completely broken. The depth map is flipped on its side and stretched. Can you fix your prepackage and tell me how to fix it myself? Thanks. Edit: After hours and hours of research and trial and error, I managed to get the depth buffer working in Ocarina of Time 3D, though your pre packaged version has no hope of implementing these effects. I still have not gotten it for Majora's Mask, as it seems the depth buffer is shifted off-center there for some reason.

Koregan

Hello there ! Your work is outstanding, thanks for your hard dedication ! I have just a technical question : when i try to use your pack with Vulkan, i get blackened textures and a very "glichy" renderer... Do you know how could i fix this ? Thank you a lot and have a great day !!

Henriko Magnifico

The issue seems to be caused by a bug in Citra related to the way it loads custom textures. The crashing can be avoided by disabling custom textures in the Citra Graphics Settings. Unfortunately this is the only way until a proper fix is implemented! I'm currently looking into the issue to find a fix for it.

Dakayto

Hi, I have an issue as well. Whenever I'm half way into the woodfall temple, the game crashes when Link removes the deku mask. Do you know what's causing this?

Chris Herle

You were correct, downloaded and followed the first two steps. Now everything works fine, thanks for the help. Me and my little boy are really looking forward to playing through this, he's never seen Majoras Mask and we just finished your OOT texture packs so hes really into it.

ZorLink21

Ok

Henriko Magnifico

It is! Follow the instructions on the info page here: https://www.henrikomagnifico.com/zelda-majoras-mask-3d-4k

Henriko Magnifico

I'm currently working on a huge update to OOT3D 4K, but it's still only about halfway done. Expect it sometime this spring, though!

Henriko Magnifico

Which modloader do you mean?

Henriko Magnifico

Sorry for the very late reply, but yes this was an issue in current release. It seems that somehow the default scales got reset somehow, possibly after I updated Citra little while ago in one of the patches. The default RESHADE_DEPTH_INPUT_X_SCALE value should be set to 1.06 and the RESHADE_DEPTH_INPUT_Y_SCALE value should be set to 0.97 in the Global Preprocessor Definitions inside of the ReShade menu. That should make the depth buffer quite well aligned. Not perfect, but quite close!

Henriko Magnifico

This is most likely because an incompatible version of the Project Restoration may have been installed. Try re-installing a different version of the project restoration HD HUD mod from here and see if that fixes it; https://restoration.zora.re/hd-hud Also, skip Step 3 as it can cause issues when already using a texture pack!

Henriko Magnifico

This unfortunately seems to be an issue with Citra and custom textures in the current version. I'm currently working with one of the developers of Citra to fix this issue as soon as possible! My apologies for this inconvenience.

Chris Herle

So Ive been having a couple issues and was wondering if you could help? The game freezes everytime I click on the gear icon and my heart and magic dont appear anywhere on the ui.

Jon

So the game consistently crashes for me when I leave the house at Romani Ranch into the outdoors area of the ranch. I'm assuming that this is due to all the textures loading at once in a wide open area. But it's strange that it doesn't happen when I'm coming from Termina Field or the barn. I also get a similar experience in Great Bay Coast when I leave the floating laboratory to the Great Bay Coast area, or when I leave Pinnacle Rock to the Great Bay Coast. Right now my solution is save state right before I leave the area, and when I reload the state after a crash, I go to the new area before pressing F7 to reload the 4k textures. As you can imagine, it's pretty annoying to deal with. I'm using the 4K textures. Is anyone else having this issue? Are there any workarounds or settings to help alleviate it? I have a fairly beefy machine. A 3090 with 12GB of VRAM.

Jon

Thanks for the reply! Henriko's above solution of pressing F7 twice after loading trhe save state worked for me. Give it a shot too, it might save you some time.

Ben

If you loaded a save state then you have to do this: You have to go to settings and deactivate custom textures, press ok and then you have to go to settings again and activate custom textures again. This works for me

FalloutSpring 77

Is this available for android citra and how u install it if it is

Jon

Thanks! That works.

Henriko Magnifico

This is a bug with Citra unfortunately. One way to bypass the problem is to simply press the "F7" key on your keyboard twice after loading a save state to reload all custom textures, which should fix the problem.

Jon

When I load a save state in Citra, the custom textures do not load. Instead I get only the original 3DS textures. If I play the game from the start screen without loading a save state, the textures appear correctly. Is there any way to fix this so that I can use save states?

ZorLink21

whens the next update forr oot3d 4k bc im doing it on my channel after i do mcsm

Daryl Bucher

does it work for modloader ?

Darkstalix

do we know the reason this particular file doesn't work and crashes it?

Henriko Magnifico

This is probably because the instructions for project restoration have not yet been updated to accomodate the new texture format implemented into Citra. The issue with the instructions is that it states that you must download a specific texture (called "tex1_512x256_E2CEBCB19DA2608F_13.png") from the project restoration website, which you SHOULD NOT do in new versions of citra, since that texture will result in the game crashing. If you have followed this step and downloaded that texture, go into the textures folder and locate the file called "tex1_512x256_E2CEBCB19DA2608F_13.png" and delete it.

ZorLink21

Will it work with other third-party texture packs besides yours? (which I believe is the best)

Lennart Gantz

When I try to use project restoration on the 2.0 version, the game crashes as soon as the save is loaded. But it works with the 1.7 version. Does anyone have the same problem?

Sylvaret

Welp, seem a good time to jump back into this--after I finish Twilight Princess Post-Processing and Skyward Sword 4K. Honestly glad I invested in building a beefy gaming rig, it's great for really appreciating yours and other people's hard work!

Henriko Magnifico

My apologies! I somehow forgot to re-add the PAL patcher in 2.0. I've uploaded a small patch, 2.0.0a, to fix this.

Zwiebeleis

"All you need to do now, if you're using the European version of Majora's Mask 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. " the bat its not there. ;(

Jesse Perez

the depth buffer on the reshade isnt aligned right. mxao renders sideways plz tell me what i need to do to fix it

Henriko Magnifico

There are some people working on a 60 FPS patch for MM3D currently, so sooner than later, hopefully!

Domen Ambrož

Amazing 😍 Thank you for your hard work 👍

Rick Spears

So cool, dude! Will we have a 60FPS version of this beauty at some point?

Darkstalix

I dont know if Im doing something wrong but i was using before the 1.7.0 version on citra android and was working perfectly loading almost 4000+ textures, the today's version loads 2000+ textures only.


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