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Dev-Log - A new crew member...

🕑 Added 2023-02-06 12:05:46 +0000 UTC
Dev-Log - A new crew member...
Dev-Log - A new crew member...

Comments

y.v.

For technical reasons save-game use and continue across releases is not possible without major negative side effects. That was the reason for the "radial" approach. I'll work in parallel on some "dimensional portal", that allows you to send credits and parts into another universe (a.k. the next version). Need to figure out how to transfer it 'locally' accross versions (don't want to make the game networked / netlinked)

y.v.

In any case, the approach for the first versions of SJX is to expand the story not linear but sort of radially. That means every new release will have new mechanics, scenes etc. also in the early game parts, which makes replaying necessary, but hopefully not boring.

y.v.

I have a FF for debugging.

Ahchi Cappleman

Wait, the second image is from Day 1, Does this mean we need a new start?


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