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Devlog - 22nd November - Code Adaption V2.00 Progressing...

🕑 Added 2024-11-22 08:57:54 +0000 UTC
Devlog - 22nd November - Code Adaption V2.00 Progressing...

Comments

y.v.

I definitely have to balance that. For example when implementing major restructuring of skill/training I would not resolve that. Its more intended for an option to update items, locations, quests which would enable me to release intermediate save game compatible versions with new content. Also, as the new architecture demands that "migration saves" are from a designated game zone on top code level (DAY X Screen) I could happily exchange whole minigames in a compatible way (hopefully)

Piotr Sulecki

Please make sure to keep a lid on the vetting work. It's fine for small changes, but if you changed a significant mechanics in-game, don't waste your time implementing a translation from the old mechanics to the new one, just display a warning and ask the user to start a new game.

Tansi

Sounds good. Make sure you do not overload yourself though.

Donniels

Great, you are machine. Looking forward to 2.0 then


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