Devlog - 26th of May - V2.20 RPG Module
🕑 Added 2025-05-26 08:50:53 +0000 UTCFinally done with the GUI code after working over some not so good RPG code, foundation code I naively started with...
initial assets all done
unit and mob classes and templates done
units nicely displayed and selectable
available actions filtered regarding active and selected unit,
To Do:
actually executing combat actions,
accumulating and storing experience and leveling
As the whole RPG thing is time consuming I want to keep you informed of the progress.
y.v.
Comments
y.v.
it seems like I have to supplement the planned thermal grenades and EMP grenades with restraining grenades :)
Martin Böhmer
I would love to see restraining actions in combat like automatic bondagegear you throw at the invader and she get's bound by the gear :-)
y.v.
There will be unruly thiefs, which need to be restrained and stored in stasis pods of course :) Loot and connection to some quest items would also make sense...
wKAo1cdn
Haven't checked other posts, but what outcomes of a battle are like in general terms? Hope to see some plundering and 'plundering' happening both ways :D