QTEs
🕑 Added 2022-09-13 02:02:56 +0000 UTCHey everyone!
So I've been playing through Marvel's Spiderman recently, and a thought struck me. It might be fun to end each of the boss fights with a QTE section. Something simple, probably no more than 3 inputs, and some sort of comedic failure on each one. Like QK preparing to charge forwards, the player missing the input to dodge in time, and she just splats into Megalith's ass.
I think it'd be fun both to give QK some cool takedowns of the bosses, and also provide some funny game overs for the failures, but I know the gaming community has a *very* love-hate relationship with QTEs, so I wanted to ask you guys what you think of the idea.
Let me know what you think with the poll, and provide any additional feedback/ideas in the comments below!
Comments
SquashedFlat
That's the plan!
Reapergod36
I'm looking for humiliating stuff to happen when you fail them. Maybe make them easy to do. Such as the QTE's give ample time. But if you do fail you get humiliated in various ways.
SquashedFlat
Hrrm, true, true... But that might take away from the special nature of the boss ones.
SquashedFlat
Thanks! Hopefully that will be the case here as well then.
Bob Hoskins
Love the idea! If you were feeling extra ambitious, could work in qtes to between level cutscenes, if you wanted to have mini scenarios (two pigs try to butt bump QK and she needs to fly out of the way, or not…)
Marcy Anderson
They make every game better (when done right, which we trust you especially since you're playing 2018 spiderman...)
SquashedFlat
Glad you liked it! This will be a little different, but certainly the same principle.
SquashedFlat
Thanks!
SquashedFlat
Heh, let sleeping horses lie.
SquashedFlat
Yes. This is definitely the most important thing to get figured out, though at the moment I think I just want to gauge a general interest. And probably its own game over screen, yes.
SquashedFlat
Thanks!
SquashedFlat
Yes, this is absolutely a huge consideration that I'll need to figure out. I was even possibly considering separating it from the fight entirely, like Texas's quickdraw scenes, but that might be a bit *too* disconnected at that point.
SquashedFlat
Don't remind me >.> I don't think I can physically do 'simple' any more. Everything needs to be overly complicated as I get more and more distracted by fun ideas!
DoomMusk
Loved the one for Roxxie Roo in Tex in Trouble, so I wouldn't mind seeing more!
Stephen bocknick
Heck yeah
Razor_Wolf
Ngl, my favorite moment in Texas was the loss from beating a 'dead' horse.
Locorotor
I agree with Nick. I like the idea, but what is the result of failure? Do we lose a life? It would be really unfair if one mistake cost an entire life especially at the end of a boss fight. Would failure result in its own death/game over screen?
snumi
Definitely love these concepts for this mini event
Nick Davis
I think an important part of the consideration is the consequences of failure and the checkpoint. Maybe have failing one cost QK an armor piece and put her back at the final bit of the boss's health, assuming she has enough health and lives? Maybe a full fledged loss if she fails while unarmored?
Wylie Copperton
I am all for it! Funny that the more this "side project" goes, the more in depth it gets with new ideas and plans always spewing :p