Leaqio.com
abulzz from patreon
abulzz patreon

Update Build Alpha v. 0.1.24

🕑 Added 2023-04-04 06:12:35 +0000 UTC

Comments

Abulzz

You can extract the rar file to the AC content/tracks folder, and it will replace surfaces.ini files with the customized ones for traffic. But this is for the traffic planner mode. I personally would recommend the track day mode since we can pick what cars we want as traffic. and it's already working without having to setup extra files.

Darren Hilton

Hi everyone! I am getting this track because of GP laps as well. I am a late to the game I guess, I just watched the video last night and said to myself, "I gotta have this map!" This is by far the best map of this track EVER! Thanks so much or all the time and effort that went into the building of this work of art, and Thank you, to everyone else that assisted in the work as well.

Nicola Togni

No worries and thanks for all the info!

VR Sim Racer

Sorry, I only just saw you question. I use the first method, I tried the traffic planner but didn't like the results although you can get a lot more traffic cars for less CPU. Make sure you have New AI Behaviour settings at default except the 'Behaviour Variation' set to Never and 'Get back to the race after going to the pits' ticked Also set damage, fuel use and tyre use to 0 whenever using traffic.

Ben Cal

Just in case anyone hasn't seen it, I released the first car of the traffic pack today: https://www.racedepartment.com/downloads/traffic-pack-70s-italy.59531/ So this is for the AI traffic, drop the car in to your 'cars' folder, use the Track Day layout, pick this and/or other cars as opponents, make sure you have that AI flood setting in the CSP settings/new AI behavior set to 'active' and then it should work. If there are any more questions I'm in Italy for a week, so I might not be able to help, but I hope people can figure it out!

Stipe Kalajzic

Great work. Where do i put traffic data?

Thomas Jakowatz

Coming from GPlaps on Yt. Thank you Abulzz for this (so far) amazing Track... Targa Florio was the only reason I bought rFactor 2 and now in AC thanks to your dedicated work on this Project... Kudos...

Roluks

Oh and also I just can´t wait for an amazing matching traffic pack! I didn´t use the traffic planner at the moment because of the lack of matching vintage traffic cars. I only let normal vintage mod cars run around the track with AI at the moment but a real dedicated traffic pack would be absolutely amazing for all vintage tracks!

Roluks

Thanks man, this is the mod I always look forward too the most! I´m really anticipating all the stuff you´re going to put in like the new Lidar Data!

MEVLÜT KOÇ

i think next step may be the addition of 3d trees ?

Ztirom Winter

Thanks for this update! Looking forward to the 70s car pack! Are you planning to integrate 3d trees into the track at some point in the future? Or would it completely kill the performance on a track of that size?

Grace Dylan

Great update as per usual mo chara! Am I the only one who read about the 70s car pack and did a Bender (futurama) "I'm going to make my own Car pack, with 70s cars and hookers" hahah!

Nicola Togni

Thank you so much for the reply! Just saw your video and your traffic is sooo smooth! Sorry for the dumb question, but I'm new to all this: did you select 10 opponents in Content Manager (choosing the traffic cars from the pack you downloaded) or did you open the "Object inspector" and add traffic with the "traffic planner"? Just to be sure I'm doing the same... I added a few cars as opponents (two 500s and two Alfas) and is doing ok, but they're way to slow at corners, and always breaking way to hard, so it's a pain when you have to follow them if you can't pass... Thanks for your help and sorry to bother you!

VR Sim Racer

Yay for a 70s traffic pack!

Todd Feeney

Hey Abulzz! I am loving this track! I started subscribing to your page right when you did 0.1. Keep up the great work!

Wanderkroete

What does staggered layout mean?

Wanderkroete

Thank you so much for your effort in creating this masterpiece.

VR Sim Racer

I use the CSP AI Flood with Track Day mode and around 10 cars. In the latest CSP I have all New AI Behaviour settings at default except the 'Behaviour Variation' set to Never and 'Get back to the race after going to the pits' ticked. It's what I had here :- https://youtu.be/wm_DXwox3f4 This is using a Traffic Pack where all the cars only have 54bhp and I run them at 100% Strength but if you use regular cars you will have to play around with the Strength setting.

Michael Griffiths

Woop woop!! Thanks!!

Vegard K. Bakken

I love ambitious projects driven by passion like this one. Keep calm and carry on.

Nicola Togni

Thanks for the update! New patreon here, thanks to GPLaps like Richard. Love the track and this amazing project! One question, since I'm new to CSP for Assetto too: what is a good setup for the traffic in Track Day mode? They're not too slow on the straights, but very slow on the corners, so much that sometimes they're teleported away... Anyway, thanks again for the great work, the new '70s package looks great!

Alex Yurevitch

Oh I just can’t wait to try this! I’ve been a supporter for almost 2.5 years and I still get excited each time there’s an update and the track is ALWAYS better somehow! I was so mad at myself the other day for running out of fuel at campofelice on my flying lap, I can’t wait to try this update with a little more fuel this time!

Joshua T.

can't wait to see and feel the difference the LIDAR/photogrammetry brings!

Richard R.

Oh shoot, just joined this after watching GPLaps vid and a new update appeared. Excited to get this working!


More Creators