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Update Build v.0.2.01

🕑 Added 2023-09-10 12:02:23 +0000 UTC

Comments

ToFuto

The whole thing with photogrammetry was unexpected to me. Please never say sorry again! You legend :D

Capt_Cannolo

How do I activate 3D trees in CM?

MEVLÜT KOÇ

thank you. no need to apologize. you are doing a great job already. Keep the passion.

Tony Bew

Can't believe all the work you are doing. Just keeps getting better and better. One question - the trees 9 file in the download for the track is 80K KB and the separately downloadable trees 9 file is over 94K KB/ I would have expected the other way round? With my i7 RTX 2070S system I am not noticing huge differences in frame rates between the 2?

Ztirom Winter

Hey Abulzz, don't apologize, the work you've done is already amazing! Looking forward to all those 3d trees, 330k sounds like quite a bit :D

Axel Linther

Same error here.

Taurim

Tried a second time and it crashed at the same place. A left hander with a lot of trees on the right. After Cerda and the hairpin with the direction to Caltavuturo, maybe 2 minutes after the hairpin.

Taurim

Same here : AC crashed sometime between 5 and 10 minutes on the Targa Florio : "Error : Too may trees in batched draw call" Everything is up to date : CM + CSP 0.1.80-preview346 + Pure 0.205 + C13AEGIS 1.44 with a RTX 3060. Very nice though until it crashed ;-)

Wanderkroete

Same problem. Were trying it out on a server with 3 people, everybodies game crashed simultaniously.

James Williams

I get an error that says'' too many trees in batch draw,' then crashes to desktop. I m running a RTX 4090.

qoaks

crashed same place 3 times in a row, somewhere between the first quarter and the middle of the track. Here is the error message i got: AC\camerashadowmapped.cpp (299): CameraShadowMapped::renderPass AC\cameraforwardyebis.cpp (1266): CameraForwardYebis::renderApplyEffect AC\cameraforwardyebis.cpp (1182): CameraForwardYebis::render AC\sim.cpp (2564): Sim::renderScene AC\game.cpp (275): Game::render AC\game.cpp (275): Game::render AC\game.cpp (275): Game::render AC\game.cpp (126): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup

Chastria

so many fps lost in vr, I had to install the previous version !

T2 Beatnik

Looks fantastic. I experienced a crash around the end of stage 4, with some sort of "too many trees" error message. I am going to run the 2D trees for now, but will try again later with 3D.

Robert Kriger

Got a crash 1/4 way through practice day layout "too many trees in a batched draw call" I have CSP 0.1.80-preview346 , I will send you screen shots and crash report.

Frank Perkins

I noticed that the graphics tend to flow slightly less smooth.

InGroover

You are awesome man ... cheers

Dominik Baechler

Thank you for your great work! Unfortunately I get an error: too many trees.

origalde

I really like your track, it is a real pleasure to race on. I wish you inspiration and intelligence for the future and to optimize as best as possible I would like you to bring a few lights and attractive and realistic visual elements to the edges of the road, especially at night. Bye! Edit: same error here, too many trees. Ryzen 7 5800x+RTX 3080+64 Gb Ram

Robert Kriger

awesome news, thank you for the progress!! ; if you have not though of this, recommend to optimize fps , use 3d trees only around the vicinity of the track, the rest that are farther away keep 2d.... I cant wait to do a lap on this new update on my 1949 Ferrari 166MM!!! speaking of MM, a crazy suggestion for your next project: Mille Miglia track...LOL


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