W.I.P. Updates - Map Replacements
🕑 Added 2022-11-23 15:23:33 +0000 UTCHey Simmers! β¨
It has been a hot minute since I've updated Map Replacements. I've been making some thoughts about what's about to come with these maps, and I want to share them with all of you!
I am planning on putting these mods on Curseforge. But before I'd do that, I want to update and streamline them first.

Map Versions
Currently, each map has two versions, the Original and Low Saturation. Now, my plan is to only have one version of the default map, and that version would be true to how the world looks in-game. That would make way for all the incoming Map Variations.
In a future update, for example, San Myshuno Map Replacement would have one (default) Day Map and one Night Map. No more original/low saturation choices.

San Myshuno: Day and Night
I am currently working on San Myshuno Map Replacement, this time I started from the beginning. I wanted to improve the scale of deco buildings and make the perspective more tolerable (to my eyes, at least!) One of the lots at the Uptown area will be rotated so it can accurately represent what it looks like in-game.
I have learned a lot of techniques from making that Copperdale Map Replacement, and I plan to use that here as I update and improve the visuals.

More Map Variations
So far, the only Map Variations I plan on making are San Myshuno: Day and Forgotten Hollow: Day. I'm open to any suggestions on what other variations I should make! Also, maps that I plan on improving visually are Del Sol Valley and Moonwood Mill.
Once again, thank you guys so much for all your support! Until next time. Byeeeeeee! π
Comments
Jonathan Taboada
Unfortunately, the map view is static (just like the loading screen background) so any changes would have to be done manually.
Manofaction928
Do you think the game has the capabilities for you to be able to make day/night versions of the maps that actually switch out based on what time of day it is in game?
Jonathan Taboada
Yes, I'd say most maps will look more like the Low Saturation version. The goal is to match them with the lot render (I used Oasis Springs as an example above) and how the world looks in-game. β¨
True AI
So is it safe to assume the new version of the default map will look more like the current Low Saturation version?