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Bondage Club Concept

🕑 Added 2018-10-27 19:22:48 +0000 UTC
Bondage Club Concept

Comments

Bondage Projects

Interact with the room? What do you mean? This is the original game concept.

Seth Bob

How to interact with the room

Bondage Projects

Thanks! I'm glad you like the concept :)

Funkie - Adult Games Dev.

Wow... Just amazing!

Bondage Projects

Exactly, and since I've never tried that before, it could become a huge headache. That's why I probably won't go on the "beat-em up" route. Most people seems to prefer RPGs anyway. Maybe include a more interactive side later on when some other parts are working fine. Thanks!

CuvyanTaylor

Some technical stuff from my side: The first step to manage latency would be to move the static files to a CDN. Right now you are serving all the image assets from your own server, this is both slow and expensive. That could also eliminate the need for separate American and Europe servers (if the CDN provides them for you) The biggest challenge with a truly "interactive" game is synchronization, not the message passing mechanism itself. Writing a socket.io broadcasting server is trivial, maintain a consistent view on both (or more) sides of an interaction is hard. Imagine this time sequence: 1. Player A encounters player B, which has her hands tied up but legs free 2. Player A chooses to tie up player B's legs 3. Player B chooses to walk away If player A and the server receive/perform the actions in 1-2-3, while player B goes 1-3-2, what should player B see? (a). She walks away successfully, then suddenly the time rolls back, and her legs are tied up (b). Player B chooses "walk away", after a long time out (many seconds), her action failed and her legs are tied up. Neither is very satisfying for player B. Besides, for (a) you need to implement a roll-back mechanism, for (b) you need to implement complex and error-prone timeout mechanisms on both the client and the server. Nowadays many successful multiplayer games choose to avoid this mess by making the interaction as one-sided as possible, like Clash of Clans and Hearthstone.

Bondage Projects

Great! I'm glad you like the concept. Simply being a patron is more financial aid than I could ever ask. Thanks for your support!

Alfredo A. Newball Jr.

Awesome Idea with the creation of the new game. If there is any support financially needed to this work I will definitely like to assist to the best of my ability. I look forward to this.

Bondage Projects

Great! I'm glad you like the concept :)

Overlord

The idea for the bondage club sounds good and interesting. Would definitely make fun of it.

Bondage Projects

I haven't got that far in my reflection yet. I'll start by coding the consensual stuff first where submissive players allow themselves to be tied up. But for players that wants to kidnapped or be kidnapped I certainly need a fun mechanism where everyone has a chance to win. Maybe a mix of stat and random luck. Or a mix of stat and a mini game to help you win. I'll have to do a Patreon survey when I get there :) Thanks for you comments!

Dini

Game stuff - For now I'm not going to focus on community aspects(ranking, kidnapping, shop,...) but on the on the Gameplay itself. How two players combat/interact with each other and with the Game(NPC's). All multiplayer games have to have a way for newcomers to to be able to enjoy the game while simultaneously rewarding hardcore fans and making them feel like a bad-ass at "the game". If you make it stats/level based, how are "noobs" ever going to beat a hardcore player who has all skills maxed? If you make it RNG how is the hardcore player ever going to feel 'special'? I have no idea how to solve this, and for that matter I don't think anybody does. Usually you see some combination of both(level & rng) combined with something else like a good MatchMaking system or Perfect Imbalance is added. Maybe the Action beat-em up style would be best where players could progress to competent levels(learn moves, raise ropeSkill,...) by playing against NPC's, and when they reach a certain stage(ie. they can beat Jennifer 5 times in a row and ropeSkill and Lockpicking is minimum 6) then they can battle other people. Of course I assume you care about this aspect. You can always make it unfair and focus on other parts, so you make it skill based and only the best triumph and a noob will never "win". Or maybe you want it to be over as quick as possible so you can get to the "good stuff" so it doesn't matter who wins and make it completely RNG. Can't wait to hear what idea you come up with. Happy coding!

Bondage Projects

Thanks a lot! Yeah, the multiplayer part will be the biggest challenge here. I'm still not sure how I'll be able to do it. Maybe query a PHP page that reads and writes in a MySQL Server where everything is stored and returns JSON packets to my javascript. I'm curious to check the NodeJS stuff also. Thanks for the advices :)

Bondage Projects

I don't know yet, it's too early to tell. I will certainly add stuff to the Bondage College from time to time. Yes, that new engine could be used for day 2.

Dini

I'll try to post separately on different topics. So here it goes. Technical stuff - I haven't looked much of your code but it looks like basic JavaScript drawing on one main html canvas. It is all client side(front-end) code. For that you don't need any server side(back-end) coding and you just needed a simple web site hosting solution. That won't be the case for MultiPlayer. You are going to need to write back-end code. There are many options for back-end development like PHP, ASP, Ruby, Python, NodeJs,... If you are comfortable with JavaScript take a look at NodeJs, it's server side JavaScript and has many frameworks to get you started. Another thing you are probably going to need is a better hosting solution. I have no idea what you have now, so I'm guessing it's a simple Web Site Hosting which doesn't allow for your own server. When you pick a solution I would recommend to try and build a simple ChatRoom for players. It should be fairly easy and you should get a hang of writing client1->server->client2, and if you don't like the solution you're not committed enough and it should be easy to change it. All of this assumes you are staying on web based solutions. You could always switch to Unity, you can write in C# or UnityScript(Javascript with a bit more functionality that is later compiled). And it does have a web-plugin so you can compile it to run on a browser. If you have any questions feel free to ask. I'm by no means an expert but I will try to help, and if I have no idea I'll say so :).

fdxr

So will you be focusing all your time on the club or will you be doing small updates every now and again on the main game? And if the move to an actual game engine is successful will day 2 be built on it?

Bondage Projects

Yep! I love challenges :)

Bondage Projects

I have no idea how I'll code multiplayer yet, it's an unknown territory for me. It would certainly be easier to interact with other players if the game plays them but it's less "interactive"

Bondage Projects

Yes! A hogtie race competition could be lots of fun, I like it. A wack-a-mole mini game could be easy to code also :)

Bondage Projects

Great! I'm glad you like it :)

Bondage Projects

Absolutely, I will code the single player stuff first.

Bondage Projects

Yes, I will start with single player for sure. But I want to make sure that the game will be multiplayer compatible later on.

Bondage Projects

That's why I will start with single player, it will be easier to code.

Bondage Projects

Yes, I will certainly start with the single player mode. I'll need to do researches to do multiplayer.

Bondage Projects

Thanks a lot! Yes, it should be really fun if everything works.

Bondage Projects

I've never heard of Yandere simulator before but it looks nice. Yes it will be complex, if I see that I'm hitting a wall I'll go back to the known territory of Bondage College.

Bondage Projects

Maybe the project will attract programmers and artists, it would certainly help a lot :)

Bondage Projects

Yes, there are lots of challenges that are unknown yet, such as the multiplayer part. It should be fun if it works :)

Bondage Projects

Thanks! It's a big project but it should be fun :)

Bondage Projects

I'm actually testing/building a character creation engine right now and it has potential. I will post a preview when I have something ready :)

Bondage Projects

Yeah, the multiplayer part is what scares me the most cause I'm in unknown territories. For the project scale, it should be faster to code than the full bondage college but it will certainly take quite a while. If my Patreon Account becomes more popular I could stop my regular job but it's not possible right now.

Bondage Projects

Yes, it's pretty ambitious, it might take quite a while to code all of this. It will be an interesting challenge.

it's a big project !

CuvyanTaylor

Simplified multiplayer: player A can only interact with player B's character if B is currently logged off. That fits better in a traditional web model (no need of push notification / websocket).

CuvyanTaylor

Battle mechanism suggestion: hogtie race like in the earlier web comic, or hop race :) And maybe bondage wack-a-mole. Each failure adds random bondage, which affects wacking / movement speed, game ends when wacking becomes impossible (blindfolded, tied to a pillar, hogtied and gagged, etc.)

This would be fantastic!

plicoc

Love the idea, but maybe you should start by the single mode because the multiplayer could be really hard to do.

Blepp The local Kolbold

Id say you should start off making it single player. Love your idea overall but id say you should slow down. Dont let your dreams get ahead of yourself. Start with the single player. Then make it multiplayer later on. Especially when your more experienced

neosuduno

I prefer single player. Multiplayer games always go south quickly.

Han Xiao

Multiplayer friendly is not easy, I prefer the single mode.

MegaLucario5

I can tell this will take a while, but it sounds like it will be fun. Take your time, and it should turn out great.

Such a game would be really nice to have but everything sounds too complex to set up. You probably need a lot of time to create it when you are doing it as a hobby activity. If you know yandere simultor then you might see how long it can take to build up a complex and balanced game cause it's since 2014 in development

Raven-rj

The project sounds alluring and very intriguing. But it also seems to be very complex. Will you be okay on your own?

Hot Bunny (Adult games 18+)

That's interesting. Will it be difficult for you to implement it in the game?

Wow thats very interesting and I can't wait to see the game to come up!

Leonardo Prado

The idea is interesting, but I think it's best to start small. Too much character customization can be a real hell to handle all the possibilities. Start with just the single player default character an keep adding stuff little by little

DaWolf85

Would this game be fun? Absolutely. But think back on how long it's taken to build Bondage College as it is right now, and then consider that this is a significantly more complex project. This is the sort of thing I personally would only embark on once this Patreon can fund your work full-time or allow you to hire another person to work alongside you. I don't think it's realistic to accomplish in any short amount of time as one person working part time as a hobbyist, and you might risk the Patreon support that you have by taking such a long time to get to something playable. I think it would be something to aspire to long-term, for sure, but it might be biting off a bit more than you can chew to start it right now.

Leonardo Prado

Quite ambitious, I'd say XD


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