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Online Magic Battles

🕑 Added 2021-10-13 00:16:49 +0000 UTC

Comments

Bondage Projects

If the puzzle is too hard for most, I'll lower the difficulty, but I do want to give a little challenge.

Kaze

Im not sure if it is my internet or me but I try the fight fourtime on easy and was not close to win.

Bondage Projects

Your internet connection speed should not affect the game though. Can you try with two different internet sources on the same machine and let me know if there's a difference? Thanks!

There is an issue I have noticed. If you have slow or bad internet the square lags behind and makes casting slower and harder. Sometimes after a quick stop, the square even overshoots the cursor, failing the spell. The same does not happen with faster internet. This leads to players with bad internet being disadvantaged.

Bondage Projects

Yes, you can cast an easier spell to hamper your opponent, but it's a gamble because you can still fail that easier spell. Correct, if nobody succeeds, nothing happen.

Bondage Projects

A duel could also work, it's a good idea. I'll think about it and see how I could make it.

Bondage Projects

If the spell works for everyone that succeeded, there would be lots of spells that wouldn't do anything when players select the same target.. But I'll think about it, maybe there's a way to do multiple spells in a single round.

Bondage Projects

Dragging the blue square into the maze is too complicated?

Bondage Projects

Maybe I could make it easier if too many players are having trouble completing the puzzles.

Added note, I just realized that you can cast the same (easier) spell twice, instead of always going for the harder spell once you succeed. Which make it a little harder for the opponent to cast back the next time. Also, when two players cast a spell at each other and they both fail, nothing happens, right?

Bondage Projects

Thanks for your input!

I like the concept, but I wouldn't make it a free-for all, enter-this-room-if-you-want-to-battle system. Or you could, but that sound exáctly like LARP, just magic-LARP (which the magic school is of course, nothing wrong with that) How about (if the room settings allow it) you can challenge a single character for a duel? They'd have to accept, and then fastest wins until someone is gagged. Maybe require the participants to put on their wizard hat first? (so it's obvious for the room that they're dueling)

Arkus86

What about instead of only the fastest magician winning the round, make it so you have a certain timeframe to cast the spell and if you get hit by another's spell or the time runs out before finishing, your spell fails? Meaning everyone not targetted by someone else, or those who finish before a spell hits them, succeeds with their spell?

neosuduno

Sorry to say, but the system is not fun. It needs massive simplification, and utilizing LARP is a terrible idea. Try to keep it simple, or you will scare people away from it.

I am definitely too slow or too clumsy for some spells, even if that doesn't directly answer the question.

I agree with this statement I find it a little hard some times

mike

there could be a skill for it how you get better at casting spells the simpler the maze gets for you maybe ?

0xA4C1B842

Yes.


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