KageDesu
patreon
AABS. Dev Diary. Stealth?
🕑 Added 2020-02-21 17:34:32 +0000 UTCNew build 1170 main features:
- Enemy Vision: You can set triangle zone vision for any enemy
It's allow you create a stealth gameplay elements in your game.
https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Vision
- "Grown Tables": Very cool feature, allows you rise enemies parameters with their levels. Not need create many enemy variations in Database, just create Grown Table and set parameters bonuses for each enemy parameter per each level.

https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Level-System#6-grown-tables
Another improvements:
- Visual Equipment ( https://github.com/KageDesu/Alpha-ABS/wiki/Visual-Equipment ) now works on NON-ABS maps
- Items and gold notifications now works on NON-ABS maps (optional, plugin parameter)
- New ABS parameter for skills (weapons) <stopCast:1> - skill with that parameter will completely break the target spell casting
Private build 1170 on test, will be available for download for all Patrons very soon
Comments
NICE!!!
I don't know exactly, but you can add Event commands to Enemies (ABS Events) body
Creating NPCs as Enemies, would it be possible to sneak into Visual Chest? Something like Skyrim.