New plugin! Event Context Menu v1.0 [PRO] (MV + MZ)
🕑 Added 2022-07-09 17:06:54 +0000 UTC
Create menus with extra actions for events
Demo project you can find on plugin webpage:
https://kdworkshop.net/plugins/event-context-menu/
Features
- Made your game world more interactable and optional with extra menus for certain events
- Many parameters for configurate each option in menu
- Visible and disable conditions
- Distance (between player and event) condition
- Many actions or all in same time: call script, common event, self.switch, or event itself
- Chaining menus. Menu option can open another context menu
- Plugin parameters for change context menu visually
- Extra script calls for dynamic assign context menu for event or open context menu for player character
Download PRO .js file from attachment
Comments
IslandEclipse
I found out if I have it run as a parallel that is activated by a trigger it works! Occasionally there will be an error that pops up if the player triggers it too fast, but I found that if I have the event wait 5 before triggering the menu it fixes it!
IslandEclipse
Is there anyway to have it appear through interacting with the event? I tried to use the script ECM_OpenMenuFromEventId("chest", 1); but nothing happened, am I doing something wrong?
I will add such option with update
I will check, thanks for report this bug
云仙 夏
Can we support gamepads such as having the player approach an event, press X to trigger the context menu,
云仙 夏
It make map-inventory error,I can't use gamepad open
