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Primrose Dungeon VR - Prototype 1.2 Early access

🕑 Added 2021-04-02 00:27:49 +0000 UTC
Primrose Dungeon VR - Prototype 1.2 Early access

Comments

SunbathGames

You have to do it slow at first, going 100% speed from start will not increase the pleasure much

Wild Ninja Ferret

Does Primrose have preferred fingering speeds or am I imagining it in the sounds

Kursed Krabbo

i just ran the game on the quest 2, honestly one of the best vr experiences ive had so far. and i mean legit the best. even for an early game it as alot of detail and even more potential. some bugs when trying to launch the game, but aside from that, i just hope the updates come out more frequently! :D

SunbathGames

Hi, are you running the game with Steam VR? Try starting SteamVR before opening the game to see if it works

I cannot move my hands on the rift s.

Egg-Mc-Muffin

Tested the build. So far so good. Just not liking the auto finger animation. But hey its me. if it works for the majority of people then keep it. Using quest 2 and didnt get to it that much yet. Tried the booby physics. Amazing! Cant wait for another update.

SunbathGames

Thanks for the feedback, I'm aware of some Quest problems, I'll get a Quest 2 to ensure compatibility, sorry for any inconvenients playing the prototype

SunbathGames

Hi! That should not happen, I have sent you a DM to check it :)

On the oculus rift s, the hands are are not flat nor in a fist, something in between. Pressing grip buttons dont open/close the hand. This makes slapping weird, doesnt feel right

Thrown Away

4) you should implement the ability to move up and down, it's kind of hard to reach primrose from a seated position

Thrown Away

3) I saw a bunch of stuff on your twitter about custom fingers and stuff like that, that would be cool if you can get it working with hand tracking, but it did not seem to work at all even with the controllers in this version, maybe I didn't run the app correctly.

Thrown Away

2) I don't see an in game menu to tweak any settings, maybe you should add that, as well as a tutorial

Thrown Away

Alright I"ve got a few points of feedback for the update. 1) the controllers don't seem to match the hand position using quest 2/oculus link, hands are in front of where the controllers should be

No worries. Just giving you some insight on the hardware

SunbathGames

I will soon get a Quest 2 to test everything and ensure compatibility since it's one of the most used headsets, sorry for any inconvenients until I test it myself 😖

SunbathGames

Sure, just uploaded it to Google Drive too and added the link to the post :)

TEFY

Can you provide alternative links to Mega, because I keep hitting quota even if I never use Mega which is very irritating!

Exciting! Just fyi I still have the quest 2 issue of the hands feeling about a half hand length too far head of me


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