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BD - Chapter 218 - Victorious Bee-Briefing

🕑 Added 2025-01-03 20:05:00 +0000 UTC

Comments

Jackson Hughes

I'm kind of hoping that they make the bee golem filled with harmful honey that they spew out of facial holes, because both as an attack, and because seeing facial features ooze honey would bee scary. Mabey giving the golem clubs could help, have the ash, carpenter, and thermal mining to make treated wood clubs covered in metallic waxs?

Dire

In terms of trying to invade with a large force, which makes it hard to miss, and then supply that force over an extended period, I reckon the volcano is potentially golden even as is - depending on whether bags of holding are a thing or not. But not against the Hunger, since it can disable features, or simply spawn past it. And does't require any supplies, probably. Ultimately the more fire aligned hives he secures the longer he'll be able keep aggressors bottled up there. Ash bees will be especially useful in minimising casualties and creating opportunities to strike. I'm really looking forward to their debut.

Durphymcbob

I mean it did hit one of turtle shades once, so not a complete failure, but yeah he either need more volcanos or to find a way to make shades spend longer in their

TheLostGolem

To be fair, the hidden wax cells are living up to their name. We haven't seen a hint of them since they were mentioned. Clearly they are hiding very well.

Dire

Regarding picking the mana, I kinda wouldn't mind seeing how many volcanoes Belissar could squeeze into a room. The volcano has failed so far, but this clearly just means more Dakka is required.

Lisa

To Tsorov: I am making the assumption that there are three base species (honeybee, bumblebee, and carpenter bee), and that all the various evolutions apply to all the species if possible (based on the existence of the bumblebee soldiers). For example, carpenter bees don't collect nectar or make honey, so they probably can't evolve gardeners or honeypots, but they probably can evolve the various types of soldiers (except maybe battlecasters, since they're designed to work together). Maybe even communers. It would be clearer if Icalos had called the initial monsters Monster Honeybees instead of just Monster Bees (while the description did call them out as honeybees), but that's water under the bridge now. Though that does leave the question of just what spawners are available. We know there's a monster honeybee soldier spawner, because Belissar put a couple in the Apiary. And he could have spawned other of the soldier evolutions too, but chose not to. But could he now make bumblebee soldier spawners? Carpenter bee soldier spawners? I don't know. Would it be clearer if I separated it like this: Available Monster Types: Beeswax Golem, Butcher Bee Queen, Monster Bumblebee Queen, Monster Carpenter Bee, Monster Honeybee Queen, Slime, Venomous Slime Rose, Wolf-Mole, Wyvern (Lesser) Available Monster Evolutions: Monster Bee Archer, Monster Bee Assassin, Monster Bee Battlecaster, Monster Bee Captain, Monster Bee Communer, Monster Bee Gardener, Monster Bee Honeypot, Monster Bee Lancer, Monster Bee Nomad, Monster Bee Soldier Yeah, I like that better. I separated out the plants because the list became too long and unwieldy, and other lists are getting to that point too. As for the workers, they naturally come with the queens as the only thing that can be laid. AFAIK, there is no spawner to create workers.

Lisa

Hidden wax cells are an offhand mention in chapter 78. I haven't seen him use them, though. And sure, copy and use it. I'm sure you can understand why I felt the need to assemble it. ;)

phantom

The hunger spawns the grasshopper enemy and then spawns a bird outside the tunnel. The bees would overpower the bird but still. It shows the danger of this.

phantom

Wait a second. if the hunger can spawn enemies later. IT CAN SPAWN THE BIRD AGAIN. The tragedy. The return of our former nemesis.

Durphymcbob

I mean if he ever got a smaller or he could build a room the just be a giant beehive!

Durphymcbob

PRAISE THE SUN!

Durphymcbob

Yeah have a floor decicated to defensive rooms that has the final floor beeing an extra battle meadow. And then have the next floor full of more defensive rooms that can easily be randomized and swapped out with the first floor, to prepare for what kind of shades the hunger seems to be focusing on at the time, basically surplus, and rooms being converted to battle rooms storage behind the extra battle meadow then have the original battle meadow become the last on behind all of the extra storage defense rooms so that if anything does make it past the first battle meadow thru speed still has to make it thru the remaining defensive rooms before hitting the final battle meadow. That is at least what I am envisioning.

Durphymcbob

I thinknyou got everything I can't currently think of anything that needs to be added. But i can't remember if he ever actually selected hidden wax cell, if you now the chapter feel free to correct me :), you seem very knowledgeable, ill have to keep this in mind the next time I do a reread. Amazing incredible. May i copy this over so I can update it and add more info about each individual thing the next time I do a reread, my austium is compelling to build a Google doc stat sheet with all of the info.

Tsorov

New room idea: A honey room. Fill the room with honey. Hopefully that generates a room that is sticky everywhere with hiding spots for all bees, especially the slime ones!

Tsorov

The more defense floors is something i just answered to the comment above, then I read yours. I agree Bellissar should definetly stack his defensive line more!

Tsorov

I'm still of the opinion that he should make a room that is completly under water, probably a dirt tunnel type. And he should raise all floors by one, copy the first floor on the until know unused floor (which is the fifth floor at the moment) and use shortcuts to connect them all. That way, even if the hunger is able to go through one iteration of the rooms by sacrificing shades and spawning new, specialiced shades in the first floor, it will have to do it again on the second.

Tsorov

I think you are missing the monster bumblebee soldiers, even though they are not a seperate evolution but one of the two standart forms. Monster bee workers and monster bumblebee workers are missinr as well, though those are standart, so I don't know if you count them.

Fernando Oliveira

True. That could be the way. Praise the light. Praise the bees! Lol

Lisa

Dungeon Master: Belissar Dungeon Conduit: Niobee (Monster Honeybee Soldier) Patrons: God of Bees, God of Fire, God of Flowers Blessings: Blessing of Bees, Blessing of Fire (Minor), Blessing of Flowers (Small) Floors: 6: 1 (Rooms: 3/4), 2 (Rooms: 4/4), 3 (Rooms: 3/4), 4 (Rooms: 4/4), 5 (Rooms: 0/4), 6 (Rooms: 3/4) Rooms: 17/24 Available Monster Types: Beeswax Golem, Butcher Bee Queen, Monster Bee Archer, Monster Bee Assassin, Monster Bee Battlecaster, Monster Bee Captain, Monster Bee Communer, Monster Bee Gardener, Monster Bee Honeypot, Monster Bee Lancer, Monster Bee Nomad, Monster Bee Soldier, Monster Bee Sprayer, Monster Bumblebee Queen, Monster Carpenter Bee, Monster Honeybee Queen, Slime, Venomous Slime Rose, Wolf-Mole, Wyvern (Lesser) Available Room Types: Apiary, Apothecary’s Hut, Bog, Dirt Tunnels, Fairy Grove, Flower Meadow, Lava Field, Orchard Available Room Features: Basic Pit Trap, Basic Resource Plants/Mushrooms, Basic Resource Minerals, Beehive (Bee Apartment, Bee Barracks, Belissar’s Beehouse), Bee Memorial (Limit Reached), Bee Nest (Belissar’s Nest Block), Beeswax Candle, Hot Spring, Hidden Wax Cell, Mini-Volcano, Shortcuts, Small Pond, Sticky Honey Trap, Wooden Platform Dungeon Perks: Bee Breeder, Bee Hybridization, Bee Specialist, Bee-Type Mana Boost (Below Average), Bee-Type Strength Boost (Minor), Bee-Type Vitality Boost (Minor), Concentrated Nectar, Cross-Pollination, Enhanced Toxins, Fire Resistant Bees, Gardener Planting, Monster Bee Queen Mana Boost (Minimal+), Monster Bee Soldier Speed Boost (Minimal), Monster Bee Soldier Strength Boost (Minimal+), Monster Bee Sprayer Resistance Boost (Minimal+), Monster Bee Worker Speed Boost (Minimal+), Nourishing Nectar, Swarming Soldiers, Symbiotic Foraging Core Corruption: 0% Current Missions: Make and offer mead from Fire-attribute honey (Fire), Help one bee queen receive a full blessing from the God of Fire, Share a monster bee queen with a dungeon patronized by the God of Flowers, Complete the God of Fire’s mead mission as soon as possible (Flower) Choices Available: None Resource Plants, Mundane: Alfalfa, Basic Textile Flowers, Bee Balm, Burrowing Stonecrop, Cave Carrots, Cave Mushrooms, Cave Potatoes, Garlic, Mint, Oats, Oregano, Rosemary, Rotcap Mushroom, Rye, Thorned Roses. Resource Plants, Bee Variations: Basic Medicinal Herbs/Mushrooms, Basic Poisonous Flowers/Mushrooms, Cloudberry, Gelatinous Heather, Lotus Flowers, Sleepy Chamomile, Snakebane, Subterranean Death Cap Mushroom, Sweetvetch. Resource Plants with Mana: Fire Mana Flower (Fire), Flame Radish (Fire), Glowcap Mushroom (Light), Gravilion Flower (Gravity), Greenwood Mushroom (Nature), Ground Mana Flower (Ground), Lava Lotus (Fire), Mana Flower (Neutral/Nature), Moon Lily (?), Shadow Vine (Dark), Slime Flower (Slime?), Soaring Beeblossom (Air), Vapor Hemlock (Water, Poison), Underworld Phlox (Death). Resource Minerals, Mundane: Alum, Basic Stone, Clay, Copper Ore, Iron Ore, Salt, Silver Ore, Tin Ore. Resource Minerals with Mana: Water Stone (Water). Traps: Basic Pit Trap, Gravilion Flower, Lava Lotus, Slime Flower, Sticky Honey Trap, Thorned Roses, Vapor Hemlock. Bee Variations: Antidote, Ash (Fire/Earth), Blinding (Dark), Breeze (Air), Burning (Fire), Chromatic (Chaotic), Digging (Earth), Gravity (Gravity), Maddening, Medicinal, Sedating, Shining (Light), Shocking (Lightning), Slime, Swimming (Water), Thermal Mining (Earth/Fire), Toxic. Rooms: F1 3/4 Dirt Tunnels, Fairy Grove, Lava Field; F2 4/4 Bog, Fairy Grove, Flower Meadow (Battle), Lava Field; F3 3/4 Apothecary’s Hut, Fairy Grove, Orchard; F4 4/4 Dirt Tunnels, Flower Meadow x2, Orchard; F5 0/4; F6 3/4 Apiary, Dirt Tunnels, Flower Meadow Treasures: Flask of Ambrosia, Heart of the Forest Tree.

Lisa

I've been trying to keep track of just what Belissar has, and so far as I can tell this is the dungeon status. It obviously doesn't have anything that wasn't explicitly stated. Anyone spot anything I'm missing?

Durphymcbob

I mean for "purifing and pushing back the hunger spawn points" he does have those light bees, and to the human lore at least if it is at least partially true, that the god of light was one of the main reasons the towe re s can purify.

mly85lc

Come to think of it there is flowing diluted honey... too..

mly85lc

A underground shade? Departed it of air.. be it by boiling hot lavas or water.

Durphymcbob

I don't really thing a flooded tunnel would be useful, he doesn't have anything that could fight in their. The digging and swimming bees would have a hard time with water and dirt speficly. But planting some trees in a bog or turning an orchard into a swamp which would be better to defend in than just a bog. Plus i don't think know the fairy Grove would like being turned into a swamp, they have a mind of their own and he has bee warned that trying to control them or force them could end badly.

mly85lc

Shade adapted to swamp? Have molted lava river Cook it alive on said swamp.

mly85lc

Shades added to heat? Broke and dam up hill and lets lake water to cool it off. Before going kill.

Fernando Oliveira

Thanks for the chapter. Loved it. Makes sense that the hunger would use wave tactics eventually. We'll probably still see the occasional juggernauts but we should see waves coming soon. The idea of the next wave spawning where the last shade fell is terrifying. Perhaps there's a way to raise bees that can purify the hunger trails of the shades. While it wouldn't be perfect it would definitely help if possible. Tho I imagine tarwantrad would have mentioned it if they had anything that could do so. So clearly the bees will have to make something new. Lol. Having a rotating series of defenses will definitely help till then.

mly85lc

Well if hunger is going play dirty the MC should do.. After-all if honey and pole can move between floor so can water and molted lavan too. Have multiple floor linned on rising on lowering hight form entrest and have gravity to it thing.

mly85lc

Been wondering when hunger up it's game... and when it's call outside monster to walk in form borders, to tower.?

Kenneth Welever

He does need to get flooded caves or tunnels. That would make for a great way to just let the environment kill his fire enemies. Also he should probably try and make his fairy field into a bog equivalent. Some of the nastiest fae things emerge from the water.

Durphymcbob

Yeah it seems the hunger can't develop shades to counter each individual room so having alot of diffent ones with different defenses is important. But hopefully since it's will be sending more numbers build more built to counter they will be individually weaker.

Durphymcbob

Thanks for the chapter! Oh we are switching a wave defnese and the hunger gets to push up their spawn point! That's just rude. Well it the very least if the hunger is switching to using more numbers than throwing all of their resources into one shade we will be fighting weaker shades probably, just more of them at once, and over a longer period. But I am curious how this will work now exicted to see it and how the bees will destroy them! What is the room/ situation looking like we might want to heavily expand the "defensive" rooms and maybe decicate 2 entire floors and have a second battle meadow in the middle of the various defensive ambushing/elemental counter floors in which belissar should periodically shuffle their order around so the hunger can't adapt/plan as easily. And more mana for the tower and the bees! And if I read that right the bee type mana boost should boost the mana for literally everything with the "bee" take right, monster, features, rooms. It could buff the bee-attribted traps making the honey sprayers stronger. Plus buffing the beehouses/nests as those are bee attributed as well. All in all good choices. Us it's nice to see how much mana we have to work with again.

Kenneth Welever

quick fix to stop waves developed for tunnels and fire is to put the bog as the first room and then the tunnels, get a second water room type and place it after the volcano. It'll hurt the hunger badly


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