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BD - Chapter 174 - Flower Bee-wards

🕑 Added 2024-09-30 20:05:00 +0000 UTC

Comments

Randall Brynsvold

The non-bee-world toxic flowering plants with a similar name are called death camas (tribe Melanthieae), because their bulbs resemble the edible bulbs of camas (genus Camassia). The plants and flowers of the death camas species are clearly visually different from the plants and flowers of the camas species. https://en.wikipedia.org/wiki/Camassia

Thomas V.

My first thought with the trap flower was just how effective a beehive raised on that poison would be. The maddening bees could probably safely harvest and process that pollen into nectar, and make the jump from “mildly poisonous” to “really fucking poisonous”. That would be *awesome*, actually.

Fernando Oliveira

Thanks for the chapter. Loved it. These are some tricky choices and we haven't even seen the cross perk options yet. I'd wait to make a choice until I know those but if I had to chose I'd go with the trap flower, it's uncommon. The clover is likely somewhere nearby and the bee balm will probably show up again in the future. I knew monster could be come champions, they're just as smart as us. Lol. A Gardner bless by the god of flowers would be incredible. Could one of the wyverns get the blessing of the god of fire and become an actual dragon?

ParoxysmDK

The clover seems like it has by far the most potential for plant evolution's.

Durphymcbob

Yeah, thats why my vote is for the land mine flowers.

phantom

... I had forgotten that you could absorb local plants. While that option is suddenly less valuable.

phantom

Oh yeah. The trap flower also gives the most immediate power. and they can begin breeding it to get a potentially more powerful trap flower.

phantom

On one hand bee boost is good. On the other hand it is questionable how much a boost it would actually give to hives so abundant with resources. That trap flower would be the first actual trap. And clovers certainly have potential. Though clovers run into the same question of "how much a boost"? If they weren't common I would jump for them but the trap one seems like more assured to be sizeable benefit. That said there is one major reason not to pick the trap flower. Sure it is uncommon. But uncommon is that specific flower. Surely there are other poisoness trap flowers. There is also that despite rarity they all come from the same pool with no repeats. This I think more works against commons since there could come a time where there is only commons. And if the clover had not been taken it could have been one of those commons but instead all that is less is useless ones. So I believe it comes down to the trap flower is replaceable. But the clover and bee flower have solid chances of being gotten later and potentially replaced over a less desirable option.

Durphymcbob

Thanks for the chapter! New flowers! the god of flowers is very kind we should give her some honey or mead! The infomation that even monsters could get blessing is a big thing, I'm sure The Gardener, is well on her way to getting a blessing from the god of flowers, she just has to continue her work. On to the rewards, Clovers are notworth taking i'm sure some are growing naturally in the forrests surrounding the tower, just have 4th of the 7th get those, in her bags of things her scouts bring back to the tower or ask the kurnuq to go pick some to absorb into the tower,. So the choices are really in between the Bee balm which we improve are medcines, and healing options probably, and the Bursting Death Carnus, which would make great land mines, and with the antidote bees and the maddening bees we should be able to safely pollinate them with the proper percations. Either is useful,but as belissar said we just got the honey pots and landmines are very useful for defense..


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