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Party Member Implementation Poll

🕑 Added 2024-11-26 00:23:00 +0000 UTC

Comments

Spuddrington Tatortot

I'd offer, in order to ensure that the max limit of combatants being 4 (necessitating the swapping of certain people in certain roles) makes narrative sense, there should be a slight narrative emphasis on either the number 4 or the 4-man party composition (frontline fighter, tank, dps, support) throughout the floors (like murals/graffiti on the walls or NPCs yapping about the "Prophecy of 4" or Xylana having tetraphobia), alluding to some magic rule that requires a combat party to be 4 people. On the other hand, if you don't want have the "magic 4-man party rule" interfering with the narrative, perhaps have the folks not in the main combat group provide occasional support from the far-backline (Leona might randomly cast regen on somebody throughout the fight, Estelle might empower a frontline fighter or give a backline fighter stealth/dodge tokens, Astrid gives somebody a block), though once everyone's unlocked, this could get broken quick

Alec McGrew

So my opinion is between all characters in party dialogue and only 4 in party only is to support the former. I do think with every medium you have to make compromises somewhere. It's better to make a compromise there then one on the WG turn based combat integration aspect that is the appeal. Also for a one programmer operation take a huge logistic load off your shoulders for better update speed is necessary.

Teetertootertatertot

I love earning my characters but as you are working on the code alone it's simply the correct answer for it to be linear. And so I propose that every new character joins the party at the start of the new layer butt they don't get added to the 'roster' until certain requirements are met. E.g. Leona joins the effort at the start of The Palace and she hass some options and dialogue in certain events and such however you can't do battle with her in the team unless you find her room repeatedly and complete her yapp sessions. People feel like they 'earned' the party member and the load on your back is lifted for coding(hopefully).

Kronked

Maybe if you swap out characters they have to transfer their weight to whoever they’re swapping with, could maybe have some dialogue depending on the amount. Could maybe cost an energy to do so.

Jupitarian

I'm thinking about adding something like that, but it presents a pretty big challenge when it comes to balance, so I'll need to figure that out first.

Jupitarian

It's an interesting proposal, but I don't think that kind of thing would really pan out in Fataclysm, especially considering how much characterization someone like Leona has gotten (and how much more she will be getting).

Dragon_ANGL

Continuing in on the JRPG example, perhaps (thinking of non-turn based JRPGs) have the other party members have a "tag in" system, where the previous slender lookers on swap fat levels with the person they're replacing - or for an easier time, just have separate fat levels, and thus 'extra lives' for battles?

GamerLucario

I think the best way to go about this is the way NIKKE does it. Only the main characters are in the story. They do add other characters into the story but they aren’t added to the party and those in the party (unless they’re the main characters cus duh) aren’t in the story. So this will allow the characters to be in the story when you choose but the characters unlocked when the player wants them unlocked. Or maybe this is all a bad idea I dunno I never made a game before lol

tacobitetoughguy

Amazing, that answered my questions perfectly! Thank you!

Jupitarian

For the first question, I assume you're asking if party members would be permanently unlocked. The answer is yes, they would be able to be selected at the start of any run pretty much no matter what after you recruit them. In terms of swapping characters mid-run, I'm not fully decided on that quite yet. I'll probably add something along those lines, but I want it to not break the game's balance. All previous scenes will have dialogue from new party members. Like I said, adding this will be alot of work, but not nearly as much as it would be in some other situations.

tacobitetoughguy

I think you as the developer should choose what you'd prefer to do. I'll say it'd be cool to have some objectives that need to be done in order to get the next character (ie. hypothetical new character only will join the team if under 50% of max weight on all characters at a specific time, if this 'specific time' is tied to an event then sure). It could change the way players strategize for their teams, focusing on more offence or defence type builds to meet these optional objectives. I do have questions tho regarding how would new game+ works: 1) Do you keep your characters after you've unlocked them? 2) Can you swap them mid-run or once you choose are you locked in until you obtain a new character? 3) Will repeatable events and scenes have additional dialogue from new characters? Sort of flavour-text like the gourmand for example?

Jupitarian

:thehorr

bun_w

inb4 "you yap too much eat a mf riceball"

bun_w

The jrpg tomfoolery of everyone acting like they helped take down a boss even though only 4 party members actively fought is fine and i dont think you should have to worry about that aspect! I like the idea of the party members being active from the get go, but perhaps every time you head into a new layer for the first time, we get a longer bit of story like the intro where the combat aspect is sidelined for you to tell the story and guarantee the new party member's arrival. I assume each time youd go to a new layer, you'd probably have the party end up returning to base to sort of recoup and form a plan after seeing the new environment and meeting their new party member, and im already thinking of silly hijinks that may ensue when the party reaches a new layer for the first time! With the addition of the party all being one unit with every character in the travelling phase, it could open up to more of those event like Mallary Function's where you have to "sacrifice" a party member for some benefit, as you'd have a backup unit in reserve to swap in. This is all very exciting!!! cannot wait for the gang to get split up due to unforeseen circumstances on layer 3 and aria meets the new party member and theyre all badass and stuff together only for them to reunite with the party and the dumb pink cat is making out with the purple one

Spidermonkey124

Real!!!!

Spidermonkey124

Personally I think you should solve the problem by simply hiring 200 additional writers, storyboarders, voice actors, etc

xXJGRANTXx

I agree with it being better for dialogue and narrative, but I would like to see some way to earn loyalty as you laid it out since the way Leona was implemented made her seem like she was actively a part of the Palace's community as it were If it's not possible, no biggie, I'd rather the better narrative and ease of development

bun_w

you yap too much eat a mf riceball


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