Battle Map | THIEVES' GUILD
🕑 Added 2020-07-18 02:50:01 +0000 UTCNestled in the heart of the city is the stronghold of one of the leaders of the infamous Thieves' Guild. Protected by a small army of vicious thugs, silent assassins and quick-fingered pick-pockets, they have eyes and ears everywhere.
Whether your players wish to treat with a leader of the Thieves' Guild, find themselves captured and drug to their lair, or are planning a cunning assault, this battle map should help immerse your players and give you (the DM) creative ideas for the many personalities comprising the Guild's members and leadership.
Features include a Front Office, Poisoner's Quarters, Armory, Barracks for New Members, Personal Quarters for Full Members, Kitchen, Storage, Latrines, Guard Stations, Bookeeper's Office & the Vault, Guild Leader's Chambers and Lieutenant's Chambers, and the Great Guild Hall -- featuring the skulls of those that have tried to rise against the Guild and failed in their pursuit.
This post provides an Optimal Hi-Rez JPG, Gridded/Ungridded VTT files and Gridded/Ungridded 5MB JPGs for Roll20.
Tier 2 & 3 Members will have additional rewards sent to them!
Enjoy!
Comments
Sebastian Geers
Many thanks for this awesome map! The GridSmall Version is extremely helpful for printing and playing on.
Jeff Todd
I know that a lot of people have been asking the DD creator(s) to add modern and sci-fi assets. If they ever get around to making a decent amount of them, I would definitely try my hand at making something for that arena!
Austin W
I have been on a roll subbing VTT map makers on Patreon. Your work is some of the best tbh, and you also give the VTT file which makes Foundry importing a cinch. I saw your work on Reddit and had to stop by and support ya. They only thing I could think to request is Sci-Fi/Star Wars maps but you knock fantasy maps out of the ******** park friend! But this map is great as is your others, keep up the good work and take as long as you need :)
Jeff Todd
The primary thing that slows me down is not knowing what I want to do -- not knowing the flow of the building, or the purpose of the rooms. Once I can get a sense of what each room is supposed to represent, then the pieces start to fall into place very quickly. It was several hours today though, but I am happy with it!
Austin W
You made that fast! Nice work. Also on the VTT files.